Transport Fever

Transport Fever

Customize your game!
Create, share and install mods. Customize the game with new vehicles, stations, assets and more.
OlaHaldor 10 1 Feb, 2017 @ 11:01am
Publishing my mods without my consent
I've just become aware that my, and many other mods, have been published on websites that have no ties to the Steam Workshop. I cannot speak for all mods, but they certainly never asked me for permission to do so.

As a consequence of this I will no longer upload old mods currently in-progress of conversion, nor will I make new mods and publish publicly.

Whoever uploaded without my permission (you know who you are), please remove the uploads. I'll give you a week..
< >
Showing 1-15 of 26 comments
Gwinda 8 1 Feb, 2017 @ 12:33pm 
On what sites where they uploaded? Maybe there are more from other modders...
Skiwee 8 1 Feb, 2017 @ 1:00pm 
It is rather disappointing there was no effort made at all for permission. https://www.youtube.com/watch?v=Djlc6uHTVmY
And looks like it's everyones mods too :/ at least as far as I can tell it looks unmodified, how ever we have no creative control. (yours{OlaHaldor} now missing donation link)
I can see how ppl that bought the game with GOG gain access to many more mods now, but I was going to do that on transportfever.net when I accualy finished "..." mod.
Other sites atleast only linked directly to the steam page. I was wondering how to handle it as wel.
Skiwee 8 1 Feb, 2017 @ 1:06pm 
Originally posted by Gwinda:
On what sites where they uploaded? Maybe there are more from other modders...
There are many more. I don't feel inclined to share the url though.
Stryderunknown 2 Feb, 2017 @ 12:01am 
If the site(s) that have them uploaded are legitimate, then you should be able to contest to the site owner what content has been uploaded and get it removed.
OlaHaldor 10 2 Feb, 2017 @ 12:16am 
I found they have an "about us" page. Seems like they take all mods from the Steam Workshop and publish on their site. They run google ads, and ads on download links. God only knows whether they actually earn anything from it. Even if I have a donation button on my mods I've yet to receive any..

I found an email address to contacted them to have my mods deleted asap.
Skiwee 8 2 Feb, 2017 @ 1:32pm 
Mod has been taken down. He took it upon him self as there was no legal documentation on the mod that imposed limitations.
Still I was hoping not to have a wall of legal jargon on my contributions. :steamfacepalm:
Last edited by Skiwee; 2 Feb, 2017 @ 1:33pm
OlaHaldor 10 2 Feb, 2017 @ 10:52pm 
I got the same thing - as if I had done something wrong.
Whoever make mods and don't like to have them listed there, contact him.
http://transport-fever.smods.ru/about-us
Skiwee 8 3 Feb, 2017 @ 9:19am 
Am I wrong to think publishing a mod is by default; "All Rights Reserved" unless noted otherwise?
Then theres also the Steam© Subscriber Agreement we have to comply with.
Last edited by Skiwee; 3 Feb, 2017 @ 10:37am
BuffHamster 11 3 Feb, 2017 @ 1:45pm 
Originally posted by Skiwee:
Am I wrong to think publishing a mod is by default; "All Rights Reserved" unless noted otherwise?
Then theres also the Steam© Subscriber Agreement we have to comply with.
AFAIK,You are not wrong as far as custom work created with the use of 3rd party tools like Blender, Substance Painter, Photoshop, etc. That work is your IP, however, if it is a simple mod that just tweaks the game's existing content or files, then generally no, it becomes the IP of the game developer, ... I could post a link to an unrelated game that is going through a "pirated mods" phase, there is a long list of legal resources pertaining to this:

https://community.bethesda.net/message/127575#127575

Anyway Skiwee, you and OlaHaldor make your own stuff with 3rd party tools (awesome stuff too), so it is technically and afaik, legally your content, and my stuff (exception Sunset mod) would not be as it just tweaks or modifies existing content.

If this is about the SKYMODS site, I did give permission for my content to be there.
Last edited by BuffHamster; 3 Feb, 2017 @ 1:53pm
Skiwee 8 3 Feb, 2017 @ 2:30pm 
Thx BuffHamster, I'll have to give it a read and indeed subtle distinction in the type of mod(s). Always a tricky thing when it's not something you deal with on a daily basis.
BuffHamster 11 3 Feb, 2017 @ 3:13pm 
Originally posted by Skiwee:
Thx BuffHamster, I'll have to give it a read and indeed subtle distinction in the type of mod(s). Always a tricky thing when it's not something you deal with on a daily basis.
Fair warning, there are a lot of links there, but Bethesda sided with the mod authors on that issue.

Rule of thumb: If you just change or modify existing content, it becomes the property of the developer. If you add something that did not originally exist in the game, that is your property.

Here is my 'goto' link for Copyright stuff: http://www.templetons.com/brad/copymyths.html
killakanz 21 4 Feb, 2017 @ 8:26pm 
Originally posted by OlaHaldor:
I got the same thing - as if I had done something wrong.
Whoever make mods and don't like to have them listed there, contact him.
http://transport-fever.smods.ru/about-us

Just took a look. My 47's there. Curious that my 37 isn't, maybe they didn't like it.

Anyway, downloaded my 47 from there site. as far as I can tell, they haven't changed the mod itself, it's just how it's found on the workshop, but they have bundled the thing with a readme of their own in the zip which simply reads:

Downloaded from SkyMods:

http://transport-fever.smods.ru/
https://plus.google.com/u/0/communities/100644482381435508067

Transport Fever: Mods Catalogue

HOW TO INSTALL MODS

Unpack mod folder in
*Game folder*\mods

Activate mods in game (Create free game->Advanced)
If you want to add mods to your savegame – just push tiny (+) sign on Load Game screen

Enjoy the game:)

Nice of them not to mention me in that. I'm okay with people mirroring my work as long as they give me full credit and links to the original upload page, but I'm taking offense to them plastering their own website links into a readme as if my mod is their asset.

It would also be nice if they asked before doing any of it anyway.

Good thing I just happened to drop into the forum this weekend, otherwise I doubt I would have been aware of this...
BuffHamster 11 4 Feb, 2017 @ 8:54pm 
Originally posted by OlaHaldor:
I got the same thing - as if I had done something wrong.
Whoever make mods and don't like to have them listed there, contact him.
http://transport-fever.smods.ru/about-us
Ah, I see. Actually, you did nothing wrong. By "legal jargon" simply include the statement "I do not give permission to upload this mod anywhere." will prevent him from doing so, ... most of the time. Alternatively, the statement "You must ask permission, ..." will cause him to ask permission.

It is insulting and a PIA, but adding those statements does help, ... most of the time anyway. What he has been doing is going through the Workshop and looking for exactly those statements, if they are not there, he uploads the mod to his site without so much as a "How do you do?".

It does not appear that he is aware of the Berne Convention of 1886 to which the Russian Federation was one of the signatories, but since then?

Know your rights: https://www.copyrighthouse.co.uk/index.htm
Last edited by BuffHamster; 4 Feb, 2017 @ 8:55pm
Skiwee 8 5 Feb, 2017 @ 9:36am 
I think your right, the website owner / uploader has limited concept of copyright law.

I think he also just grabbed the mods that are the cream of the pie (1 of my mods wasn't uploaded either).
Also "©All Rights Reserved" was simply a formality and is obsolete sinds 2000 as it automatically applys thanks to the Berne Convention (so I wasn't wrong indeed). Today it's simply used as a warning among creators. Even so I've left it on the mods I've spent way to much time with.
Also added Creative Commons to the community request I did. So anyone can do what they like with it without having to ask, as long as they credit and not make money off it.

I think when you start adding copyrights people get scared or discouraged from doing anything. I welcome my mods being modded, but before hand I do require a level of disclosure and intent (otherwise I just find it disrespectful).
BuffHamster 11 5 Feb, 2017 @ 11:32am 
Yes, I ran into that situation with SimCity 4 mods submitted to Simtropolis and Sim City Devotion, ... somebody began submitting my stuff on the official EA site and claimed it as their work. EA had terrible support for that game and their Custom Content site was generally ignored and quickly became a free for all.

Here's an idea, how about a TpF modding group where the members share insights and facts about modding, could also include modding in general (any game any engine)? No? Bad idea?
Last edited by BuffHamster; 5 Feb, 2017 @ 11:36am
< >
Showing 1-15 of 26 comments
Per page: 1530 50