Zero G Arena

Zero G Arena

Zero G Arena Workshop
For now, all workshop submissions that meet some basic criteria will be added by the developer to the full game for everyone. For silly reasons, the items might not be publicly visible in the workshop
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Raxy 13 Feb, 2017 @ 9:01pm
Pivot objects/actors/whatchamacallit around any point
It took a while to find a way, but for building maps that have symmetry, you can group a set of objects, then select that and an arbitrary BSP/etc. at the pivot point you want, then move/clone that object to make a reflected copy at the opposite side of the pivot, etc.
(By selecting the arbitrary object last, the rotate/translate axis will be at that object for the whole selection)
I couldn't find/figure out fully how to do that through the tools.
EDIT: By "move/clone that object to make a reflected copy at the opposite side of the pivot", I of course do mean through rotating (not translating) it
Last edited by Raxy; 14 Feb, 2017 @ 12:38am
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Showing 1-5 of 5 comments
Exem 13 Feb, 2017 @ 10:50pm 
You group some objekts as an example 2 magfields an then press E to rotate the group around the x,y and z axis.
Raxy 14 Feb, 2017 @ 12:24am 
I mean, about any origin you want
Exem 14 Feb, 2017 @ 12:56am 
Sry my english is not the best wat do you mean with about any origin?
Raxy 14 Feb, 2017 @ 1:04am 
By origin I mean in the mathematical sense, i.e. I choose what the origin is = I choose what point (x,y,z)=(0,0,0) is.
(So in this case, I choose the origin as the centre of an arbitrary object that I will delete later.)
If I select two magfields some distance away, then the rotate tool appears at the 2nd object I selected. If I then rotate, the 2nd magfield rotates around itself, while the 1st magfield rotates around the 2nd object too. If I do a 180 rotation, then the 1st magfield will be pivoted until it's on the opposite side of the 2nd magfield. If I hold 'alt' to clone them, then I will have a perfect reflection on opposite sides of the 2nd magfield.
EDIT: Well, it's only a reflection in this case if the magfield is symmetric in the appropriate ways; Also, this doesn't seem to work when I try to group with a health pack for some reason :/
Last edited by Raxy; 14 Feb, 2017 @ 1:06am
JonWoodDev  [developer] 14 Feb, 2017 @ 3:54am 
Hi Rakurai, excellent solution! Yeah, so far as I'm aware there's no more convenient way to do this with UE4 unfortunately, but this is a pretty neat method anyway.
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