Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Mithrand  [developer] 4 21 Feb, 2017 @ 8:45am
[mutation] marines vs (human) aliens
I just have an idea for a mutation.

How nice would it be, to have a versus mode, where you can actually control an alien!

Instead of playing with (or versus) marines, a team of players could battle against each other, but this time one team playing with the human marines, against the others players controlling the alien horde.

How cool would it be to play as shieldbug, parasite or even queen, preventing the marines from finishing the campaign ;-)

I do not know, if this is possible with this engine. Just sharing an idea.

Last edited by Mithrand; 21 Feb, 2017 @ 8:47am
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Showing 1-9 of 9 comments
Bounty 23 Feb, 2017 @ 6:10pm 
I think about it for a long time too. But this will require alot of work.
Bounty 24 Feb, 2017 @ 2:03am 
parasites with guns. So scary
Mithrand  [developer] 4 24 Feb, 2017 @ 2:53am 
[offtopic]
+1 for the screenshot! :D
[/offtopic]

L4D2 has a game mode called 'versus' built in. You can select one of the 'special infected' (parasite/shieldbug/...) you can then play with. The principle is the same.
Dmitriy  [developer] 53 24 Feb, 2017 @ 3:14am 
it's not really offtopic... I had this idea long ago and tried to implement it. On screenshot you can see a marine but it has a parasite model. It's not that hard to make it work actually. Just needs time and energy. Shieldbugs might be harder to do though...

There were two ideas:
- players to play as aliens
- players to play as ghosts/directors which can spawn biomass, eggs, aliens, hordes at places they choose to. Imagine you rush on Cargo elevator and BAM you have a biomass in the first corridor!
Bounty 24 Feb, 2017 @ 9:56am 
Wait for jaeger to waste all fire nades...and place biomass in a corner. Aliens win!
Red Spot 21 Mar, 2017 @ 6:59am 
Hope you keep an eye on balance.
In L4D2 I always found that the skill of the players itself made the game mode severly unbalanced. Players that are good with the gun tend to take out less skilled zombies with ease, and on the the other side those same players would rule as zombies vs less skilled hoemanz.

I.o.w. you probably do not want to control a regular alien. Possibly take the role as spawn-director for regular aliens (and the mosquito-thingies) and the rest of the team as 'nastier' aliens (shieldbug, parasite, ranged aliens).
Possibly limiting the amount of shieldbugs, spawners and 'bomb-lobbers' the humans can control.
Captain Pentium 5 20 Apr, 2017 @ 3:41pm 
Originally posted by Dmitriy:
it's not really offtopic... I had this idea long ago and tried to implement it. On screenshot you can see a marine but it has a parasite model. It's not that hard to make it work actually. Just needs time and energy. Shieldbugs might be harder to do though...

There were two ideas:
- players to play as aliens
- players to play as ghosts/directors which can spawn biomass, eggs, aliens, hordes at places they choose to. Imagine you rush on Cargo elevator and BAM you have a biomass in the first corridor!
I like this idea.
PATOLOGOANATOM 22 Apr, 2017 @ 5:29am 
i like this idea
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