BrainBread 2

BrainBread 2

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Bobbyhons 10 Mar, 2017 @ 7:17am
Brainbread 1 vs. Brainbread 2
Who besides me feels that the second version is missing a certain feel that the first had.
For one its too easy.
Restricting peoples weapon pickups ruins the immersion.
The skill trees dont add any true substance.
The maps are too simple. Go play Sven Co-Op for better ideas.
Even though theres a graphical increase, it feels very bland.
But worst of all is the hitboxes.

Did the creators of the second ever play the first?
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Wuffesan  [developer] 4 10 Mar, 2017 @ 5:56pm 
Yes, we have played the first BB. And the weapon restricting was removed the first/second day of the Early Access due people did not like it. The restrictions still exist in BB1 tho.

If it's too easy, bland graphics, skills doesn't have any depth or the maps are too simple etc, please do write some feedback under the Bug Reports & Feedbacks section so we can know why, so that we can improve BrainBread 2. Some constructive criticism will help us more in the long run. :)

And about the hitboxes, it depends if you have high ping. But, this is something we cannot simply fix. The reason being that we do not have Engine Access, w/o engine access we cannot really improve on the networking or the hit req on NPCs. We are already pushing SDK 2013 MP to its limits just to have functional zombies. Our programmer can easily explain this in detail.
Last edited by Wuffesan; 10 Mar, 2017 @ 5:57pm
Bobbyhons 10 Mar, 2017 @ 6:34pm 
It was not meant to be negative. I do enjoy the work you guys are doing. When I say bland its more of the color schemes. It feels more like new age zombie survival. BB one had a more government feel to it. I will post in bug reports for things I see. Thankyou guys for bringing this to life.
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