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Jon31397 3 Jul, 2017 @ 1:14pm
Importing Ships & Textures from Blender
So I've created a pretty simple ship mesh in Blender (~300 Tris), painted a texture, unwrapped the ship and mapped the texture onto it and then exported the whole thing as .obj-File.

Then I kicked up BNG and imported the ship's mesh and it loaded fine (if a little weirdly scaled and rotated, but that's easy to change).
When I try to load the texture tho, it apparently messes up somewhere, since the mesh in the editor just goes solid-blue. Can anyone tell me what the issue might be & how to fix that?

Greetings,
Jon31397