Melody's Escape

Melody's Escape

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Game Mechanic Improvement [Mod Request]
Hey, new player here.

I was wondering if there is a modder out there that would change the orbs into solid directional arrows in circles, and the "hold the key down" sections into arrows on the orb level with path tragectory(sound wavelenght sytle) in the corresponding neon light; since its kinda hard to know when to let go (i always do it too early). Having everything on the same level, with those lights from the ground would really improve timing and ease REMs (rapid eye movement) that seems to affect alot of players (from what i read)....and a few songs in me too...

Aditionaly, when you miss an obstacle you disappear; and break rhytm; so im looking for a "ghost position". Esentaly keeping position with a faded sillouette that becomes sharper and clearer when you can imput controls again- not poping in out of nowhere.

So in sum:
-change orbs into solid dirrectional arrows, in a circle
-change "hold the key down" section into the above mentioned modification, with a tragectory neon path (kinda like the header for the forum- but also in front of you) coming out of the arrow, and ending when no longer necesary to hold the key.
-Having those ground lights on the center all "notes/orbs to maximize timing
-Having a "ghost" shilouette to keep track of "melody" when missing an obstacle

Most workshop mods dealt with cosmetic overlay, and this is more about game mechanic

I know it's alot to ask for, but pretty please?