Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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MrElix3r 8 Jul, 2017 @ 8:13am
Health spawn
Ok. So I have it scripted so once the player picks up the shotgun gnaars spawn, but I can't figure out how to spawn health after every gnaar is killed. I've looked at e1m1 map for like an hour and a half and can't figure out how they spawned the items after the marshhopper waves. I've messed around with checkdestroyunit but still can't seem to figure it out.
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I'd like to know that, too
MrElix3r 8 Jul, 2017 @ 10:21am 
Well I figured out a half-assed way to do it. Hook a unitdestroytrigger to the last spawnunit and hook that to spawn the health. But it seems inefficient.
Last edited by MrElix3r; 8 Jul, 2017 @ 10:23am
Melissa  [developer] 2 8 Jul, 2017 @ 10:32am 
I think you need to use a variable and set the count everytime a gnaar is killed. I'm not sure but I think e1m1 does this when units leave the collision area (when they die)?

I'm on my phone right now so apologies for the vague answer. Hipshot will be able to answer this better, too.
MrElix3r 8 Jul, 2017 @ 3:23pm 
Dude I've been working on this all phucking day! Thanks allot! I didn't think to link checkvariable with changevariable. You're a genius!
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