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One I can specifically contribute is the boolean turret stat 'simultaneousShooting' which tells turrets with numVisibleWeapons > 1 to fire a shot from each barrel or not, or as Detailed Turret Tooltips calls it, "synchronized weapons." And then of course shotsPerFiring is "multiple projectiles."
Like many games, "reach" or range is a *derived* stat, which is why it only calibrates the reticule when changed. The actual range is simply the product of the weapon stats pmaximumTime and pvelocity.
(script located in Avorion\my mods\data\scripts\lib\turretgenerator.lua)
I'ven't played Avorion in such a long time. Also I thought I updated one of these tutors... forgot to mention there was an index.html in Avorion libraries.
If you could explain what torps are and what satellites mean in the game now, cool.
Just saying, you might need to ask my good friend Aki, via Avorion Forums. (avorion.net)