Darkest Dungeon®

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Can't Upload Mod (Crashes)
So I tried uploading my mod, I have followed all the steps correctly from the workshop guide uploaded by redhook themselves. When I drag the .xml to the steam workshop uploader, this is what happens:

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Parsing project file - C:\Users\FennecFawx\Desktop\My DD Mods\Flagellant Trinkets Mod\data\project.xml
Mod Data Directory = C:/Users/FennecFawx/Desktop/My DD Mods/Flagellant Trinkets Mod/data/
Setting breakpad minidump AppID = 262060
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198097430728 [API loaded no]
Processing Map Files files...

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Running Localization...
Building Languages
Exporting .loc files

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Searching for preview icon file C:/Users/FennecFawx/Desktop/My DD Mods/Flagellant Trinkets Mod/data/preview_icon.png...FOUND!
<UploadMode> - Set to direct_upload


Submitting........Saving project file C:\Users\FennecFawx\Desktop\My DD Mods\Flagellant Trinkets Mod\data\project.xml


-------------------------------------------------------------------------------
Unhandled error, please try again.



Press any key to continue . . .

The content is not uploaded to the workshop, but everything seem complete in the files, I'm really unsure what to do. Can anyone help?
Last edited by Fennec Fawx; 21 Jul, 2017 @ 8:20pm
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Showing 1-4 of 4 comments
Scorpiova 7 21 Jul, 2017 @ 9:58pm 
When I have gotten this error it is usually a mistake in the coding. For example - I have gotten that error if I was missing the root code in the beginning or ending of a localization file - or if I make a mistake in the pathing of the files. Even having your slashes (/) pointing the wrong way can cause it.

The uploader is very picky - everything has to be precisely right or it won't upload the mod.

It is also a safe bet to exit steam entirely and restart your computer - then try again (but usually you only need to do that if you get the "could not initialize" error).
Fennec Fawx 2 21 Jul, 2017 @ 10:14pm 
Thank you very much for letting me know, the issue has been solved now :)
But I have another problem, but it might just be because it isn't public yet?
I subscribed to my own mod just to make sure it actually works before releasing it for everyone, I have enabled it, but it doesn't appear to be working at all? But when I test it myself with replacing files manually and such, it works perfectly fine. Is it suppose to work that way?
Last edited by Fennec Fawx; 21 Jul, 2017 @ 10:16pm
Scorpiova 7 23 Jul, 2017 @ 7:47am 
A hidden or friends-only upload should work just like a public one. I do not test any mods manually anymore - I just upload them and test them as per normal.

Did you enable your mod in-game with the blue hammer next to your save file name?
吃饺の句号 9 May, 2021 @ 7:43pm 
Originally posted by Fennec Fawx:
Thank you very much for letting me know, the issue has been solved now :)
But I have another problem, but it might just be because it isn't public yet?
I subscribed to my own mod just to make sure it actually works before releasing it for everyone, I have enabled it, but it doesn't appear to be working at all? But when I test it myself with replacing files manually and such, it works perfectly fine. Is it suppose to work that way?
How did you solve it?:steamsad:
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Showing 1-4 of 4 comments
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