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Then some modders also removed their old mods that were no longer compatible with the new version of Banished and that could lead to crashes.
Since the 1.0.7 Banished update and last changes to the modkit, it's a good idea to check the age of the mods you are using. Anything published in the Steam Workshop before mid-2017 will potentially have issues as it won't be able to handle the new categories/flags that were added to the game.
Mods that worked perfectly pre-1.0.7 often have issues with the last update. They might have been flawless back then, they still can't handle the new added stuff so some modders removed or remade them, or sometimes incorporated them in bigger mods.
a small one-man(wife) toolmaker [3x3] open wiht fire and a amboss
a small fisher , a pond alone wihtout house [2x5] with fish-boxes (1- 2 worker)
a small food collector [3x4] wiht a small warehouse (1-3 worker)
a small lumberjack [5x5] woodplace with small house (1 worker) for tree-wood (not fire wood - it existent)
this all for a beginning with little population ( alone, adam and eve, or 2 fam.)
a little market - with all wares for 4 trader (food, tool and clothes, wood stone iron .., medical )
and a Ting-Place exchange for later town hall...
the beginning people have not a big reccource for big houses :-)
thanks and i m happy for a new beginning in the new world alone.... :-)