ENDLESS™ Legend

ENDLESS™ Legend

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Hero Portrait Assets/Modding
I'm curious as to where/how hero potraits are stored in the source, and if they can be changed. To be clear - I don't want to change the mechanics of any of the heroes, I'm just curious as to whether I could swap the existing portrait asset out for something else. I skimmed through the local files for EL, but couldn't anything resembling a portrait in file form.

My goal here is to tweak a few of the existing heroes that share identical portraits - I know the models will still be the same, but having a unique portrait for each hero would be nice for immersion. I'm new to modding, so I'd understand if this whole line of thinking is totally off-base.
Last edited by TheShadyProphet; 9 Sep, 2017 @ 7:48pm
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God™ 2 12 Sep, 2017 @ 10:16am 
You can find them in Public/Gui under the name "GuiElements[Heroes]" and it would be these lines:
"
<Icons>
<Icon Size="Small" Path="GUI/DynamicBitmaps/HeroPortraits/BrokenLordsHero1Small" />
<Icon Size="Large" Path="GUI/DynamicBitmaps/HeroPortraits/BrokenLordsHero1Large" />
</Icons> "

Additionally, you have this line of text in the Public/Simulation folder in the "UnitProfiles[Hero].xml" which is the following:

" <UnitProfile Name="UnitProfileBrokenLordsHero1" ProfileGuiElementName="UnitProfileBrokenLordsHero1"> "

So, and I'm theorizing here, you may be able to switch the Portrait of the 1st Broken Lords Hero with the 2nd Hero by putting this line instead:

" <UnitProfile Name="UnitProfileBrokenLordsHero1" ProfileGuiElementName="UnitProfileBrokenLordsHero2"> "
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