Party Hard

Party Hard

Party Hard - The Level Editor
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Tetrafish_21 29 Feb, 2016 @ 8:10pm
Workshop, top and bottom of walls request
I used the word "request" since "issue" sounds like a bug, or a criticism of design (without knowing WHY, or for what reason -if any- that it was designed in this way).

I placed a vertical door (one you enter/exit from the left and right) between 2 walls. Although the placement appears to be right, there seems to be a very narrow gap to get through. Also, when the player is behind and next to a wall that runs horizontally, it's like there's a thickness to it.

This must've been done on purpose, but I don't know. If you look at the top of a wall, and judging by the thickness of the top, you'd naturally assume that the bottom would also have that same thickness. But it doesn't. It's thicker.

Notice how close you can get to a wall on the left and right sides. You can get right next to them. Now get on an upper (or, even lower) side of a wall. The player can only go higher, or further away from the edge and not as close to the wall as he would if he were on the left or right side.

Pardon me if I've over-explained all that, but that's just me. :steamfacepalm:


Look at the walls in the Halloween level. Go outside and get behind them... VS, doing the same thing in the first level. You should notice a difference.

Anyway and my point being....

Would it be possible to adjust the up/down thickness of the walls in the Level Editor? Please? :steamsad:
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Showing 1-3 of 3 comments
Tetrafish_21 1 Mar, 2016 @ 5:55pm 
Here's something you (who're reading this) can try. Use TileFloor 14. To one side, place the tiled floor a good number of tiles up and down, like 12. Now, on another side, place 2 walls running from left to right.

The first, or bottom wall, will be placed with the bottom of it lining up with one of the squares on the tiled floor.

The second, or top wall, will be placed so that the top of it lines up with one of the squares on the tiled floor 7 tiles up.

Test / Play the level.

When you get between these walls (assuming you can and didn't put them too close together) you can't move up or down, only left and right.

And this is (sorry to say it, but) my gripe. Graphically it would appear that you should have more room to move around -up and down wise... Like 2.75 of the same distance of tiles on the floor.
Last edited by Tetrafish_21; 1 Mar, 2016 @ 6:01pm
pinoklgames.helpdesk  [developer] 2 Mar, 2016 @ 2:11am 
Hi Tetrafish_21,
Thanks for pointing this out! I will surley check this issue, and see what I can do. =)
Tetrafish_21 27 Mar, 2016 @ 6:48pm 
I got to thinking, if changing the current walls would break or mess up some levels that have already been made, then maybe just add new wall types...?

I suppose, in the meantime, it'd be best to design maps that use doors and hallways that run up and down. No going left and right.
Last edited by Tetrafish_21; 29 Mar, 2016 @ 5:59am
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