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The first, or bottom wall, will be placed with the bottom of it lining up with one of the squares on the tiled floor.
The second, or top wall, will be placed so that the top of it lines up with one of the squares on the tiled floor 7 tiles up.
Test / Play the level.
When you get between these walls (assuming you can and didn't put them too close together) you can't move up or down, only left and right.
And this is (sorry to say it, but) my gripe. Graphically it would appear that you should have more room to move around -up and down wise... Like 2.75 of the same distance of tiles on the floor.
Thanks for pointing this out! I will surley check this issue, and see what I can do. =)
I suppose, in the meantime, it'd be best to design maps that use doors and hallways that run up and down. No going left and right.