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Your UCS file needs to be saved in UTF-16 (LE) format. Looks like you're either saving it as UTF-8 or UTF-16 (BE).
I haven't been able to get my custom locale to show up in game properly though ($15001001 NO KEY errors).
As for the unit issue, looks like you're not defining the unit model correctly. No idea what would cause that at this stage, I don't know enough about the DoW III EBPs.
A): It is just some wierd issue that happened with the update
or
B): Units from one faction dont show up in another faction.
If its B then how am I able to build and see SM units while playing Eldar?
And on the UCS file, Forgot about that! was used to just writing in the fields and it showing ingame in COH2
Just guessing though. Will see if I have time to look myself tonight.
I dont think we can really do anything until they somehow either allow us access to the models in some way to do it ourselves, or they do something on their end to precache models for all factions (both current and future ones)
Im going to continue testing, in the hopes that im wrong, 'cause if not, we could have a little less capability than even COH2 to mod
09:50:45.931 SCAR ERROR Callstack:
C [C] Ln -1 (BP_GetEntityBlueprint)
main [string "local FatalOnWritesAndNilAccess =..."] Ln 142 ((null))
09:50:45.931 GameObj::OnFatalScarError: [Cannot find "spa_tactical_marine_variant"
main [string "local FatalOnWritesAndNilAccess =..."] Ln 142 ((null))
]
09:50:45.931 GAME -- SimulationController::Pause 0
09:50:46.507 SCAR ERROR Callstack:
C [C] Ln -1 (import)
main PowerCore.scar"] Ln 7 ((null))
09:50:46.507 GameObj::OnFatalScarError: [[string "Data:Scar/BattleVista.scar"]:4: attempt to index field 'SPACE_MARINES' (a nil value)
main GameScarUtil.scar"] Ln 6 ((null))
C [C] Ln -1 (import)
main PowerCore.scar"] Ln 7 ((null))
main PowerCore.scar"] Ln 7 ((null))
]
09:50:46.507 GAME -- SimulationController::Pause 1
09:50:46.507 SCAR ERROR Callstack:
No callstack found
09:50:46.507 GameObj::OnFatalScarError: [Error loading script file (DATA:Scar/WinConditions/PowerCore.scar). Check script syntax!]
Think I know what my mod will be. A technical demonstration / resource pack for modders looking to do these kinds of things.
Space Marine Banshees, working fine. Confirmed that renaming squads causes a SCaR error though. No idea how to fix that :(
Copy SBPs, copy EBPs, update squad_loadout_ext in the SBPs and add the SBPs to the precache_common. That's all I did.
Currently trying to add an effect where when I use an ability that spawn units, it plays an animation (falling Roks for orks like when you bring down Roks to build ork structures)
http://imgur.com/a/7NUS9
Now just need to setup the UCS, any help on that would be appreciated