Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Make your mark in endless war!
Build new battlefields and watch as they're blown apart by colossal armies, powerful heroes and towering war machines. These maps are made by players and are not officially licensed by Games Workshop.
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GeneralKong 31 Aug, 2017 @ 6:09am
A Little Help....
So here I am trying to have some units buildable for all sides in the form of a "Teleporter Relay", however, I am encountering problems.

The First is the Custom Name and Description of the Relay is showing up like this:
https://s26.postimg.org/uc7ybpmbd/20170831140509_1.jpg

and then some of the units I have added showing up like this:
https://s26.postimg.org/7db8ssqbd/20170831135940_1.jpg

any help would be appreciated
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Showing 1-15 of 17 comments
Gorbles 31 Aug, 2017 @ 8:54am 
Hey, a different text error to me! I might need to ask you something if you get this working.

Your UCS file needs to be saved in UTF-16 (LE) format. Looks like you're either saving it as UTF-8 or UTF-16 (BE).

I haven't been able to get my custom locale to show up in game properly though ($15001001 NO KEY errors).

As for the unit issue, looks like you're not defining the unit model correctly. No idea what would cause that at this stage, I don't know enough about the DoW III EBPs.
GeneralKong 31 Aug, 2017 @ 9:08am 
Thats the thing, the unit issue shouldnt be happening, because I those units are the same ones that the game has, so it could be possible that either:

A): It is just some wierd issue that happened with the update

or

B): Units from one faction dont show up in another faction.

If its B then how am I able to build and see SM units while playing Eldar?

And on the UCS file, Forgot about that! was used to just writing in the fields and it showing ingame in COH2
Last edited by GeneralKong; 31 Aug, 2017 @ 9:10am
Gorbles 31 Aug, 2017 @ 9:11am 
From what I remember, a lot of unit references have paths relating to either their race or army. It could be that there's a reference somewhere you need to update.

Just guessing though. Will see if I have time to look myself tonight.
Gorbles 31 Aug, 2017 @ 12:22pm 
GeneralKong, make sure you've added the custom line unit to precache_common (Attributes > Precaching).
GeneralKong 31 Aug, 2017 @ 4:21pm 
it seems to be that you cannot use all units in all factions, as they dont have models precached (tried to precache all units in all factions, didnt work)

I dont think we can really do anything until they somehow either allow us access to the models in some way to do it ourselves, or they do something on their end to precache models for all factions (both current and future ones)

Im going to continue testing, in the hopes that im wrong, 'cause if not, we could have a little less capability than even COH2 to mod
Last edited by GeneralKong; 31 Aug, 2017 @ 4:30pm
SlaYeR 31 Aug, 2017 @ 11:55pm 
If I add/clone anytype of ebps/upgrades games give bugsplat. I just make copy(spa_tactical_marine_variant).... and in warnings.log

09:50:45.931 SCAR ERROR Callstack:
C [C] Ln -1 (BP_GetEntityBlueprint)
main [string "local FatalOnWritesAndNilAccess =..."] Ln 142 ((null))
09:50:45.931 GameObj::OnFatalScarError: [Cannot find "spa_tactical_marine_variant"
main [string "local FatalOnWritesAndNilAccess =..."] Ln 142 ((null))

]
09:50:45.931 GAME -- SimulationController::Pause 0
09:50:46.507 SCAR ERROR Callstack:
C [C] Ln -1 (import)
main PowerCore.scar"] Ln 7 ((null))
09:50:46.507 GameObj::OnFatalScarError: [[string "Data:Scar/BattleVista.scar"]:4: attempt to index field 'SPACE_MARINES' (a nil value)
main GameScarUtil.scar"] Ln 6 ((null))
C [C] Ln -1 (import)
main PowerCore.scar"] Ln 7 ((null))


main PowerCore.scar"] Ln 7 ((null))

]
09:50:46.507 GAME -- SimulationController::Pause 1
09:50:46.507 SCAR ERROR Callstack:
No callstack found
09:50:46.507 GameObj::OnFatalScarError: [Error loading script file (DATA:Scar/WinConditions/PowerCore.scar). Check script syntax!]
Gorbles 1 Sep, 2017 @ 1:14am 
If you're not overriding the behaviour I recommend giving it a unique name. Otherwise you're probably going to get errors as it will conflict with lookup via SCaR.
Gorbles 1 Sep, 2017 @ 2:45am 
Also, I'll try and get a race copy into another race working myself tonight. Hopefully. At the very least, if I can replicate the same blocker, that's something else to try and forward to Relic.

Think I know what my mod will be. A technical demonstration / resource pack for modders looking to do these kinds of things.
Last edited by Gorbles; 1 Sep, 2017 @ 2:45am
Gorbles 1 Sep, 2017 @ 11:21am 
http://imgur.com/a/szBHs

Space Marine Banshees, working fine. Confirmed that renaming squads causes a SCaR error though. No idea how to fix that :(
GeneralKong 1 Sep, 2017 @ 11:27am 
Have you tried Nobs as the Eldar? Last night I tried that and the Red Boxes showed up
Gorbles 1 Sep, 2017 @ 11:44am 
I would imagine the process would still work.

Copy SBPs, copy EBPs, update squad_loadout_ext in the SBPs and add the SBPs to the precache_common. That's all I did.
GeneralKong 1 Sep, 2017 @ 12:34pm 
hmm ill try that out and get back to you.

Currently trying to add an effect where when I use an ability that spawn units, it plays an animation (falling Roks for orks like when you bring down Roks to build ork structures)
GeneralKong 1 Sep, 2017 @ 7:02pm 
I have tried to use your method, instead of creating a completly custom squad, i just cloned all the units of every race, and then made sure they were in the precache_common, still red boxes
Gorbles 2 Sep, 2017 @ 3:22am 
Start with one race:

http://imgur.com/a/7NUS9
GeneralKong 3 Sep, 2017 @ 6:08am 
Thanks Gorbles, your method worked, and the dreaded Red Box xenos have been vanquished.
Now just need to setup the UCS, any help on that would be appreciated
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