Relic Hunters Zero: Remix

Relic Hunters Zero: Remix

Relic Hunters Workshop: By Hunters, For Hunters!
Here at Relic Hunters Zero's Workshop you can browse for or contribute with new content for the game. Currently we are limited to Weapons, but soon we will have characters and much more!
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Workshop mods can change the source code when downloaded? But which one?
I myself have been playing Relic Hunter Zero for a while now, and now that workshop guns have come out, I wanted to play a little more. I downloaded all of the guns that seemed interesting to me and went straight to the game. Though, it seemed that those mods did a lot more than just add guns. When I got into the game as Jimmy, I noticed that my bullet speed was insane, and it was the same for the enemies as well. I check out the stats for Jimmy's gun and they were obviously edited.

The rate was maybe 10000 and the damage read 500 though it only ever hit for 15 and 40 on a crit. crits would sometimes kill enemies with one shot. (this issue might corellate with a certain gun on the workshop that I had installed, but i'll continue). The layout of certain levels had been affected as well, as the first level of the Spooky stage was barren of the many walls it should have contained and I believe that the second level of the 4th stage had been affected as well.

Most enemies behaved just as normal, although with a gigantic increase in firerate and bullet speed which made certain enemies extremely difficult to fight, though all of their shots were changed to deal very, very little damage. Other enemies behaved very oddly because of the changes. Dodging became suprisingly quick when done, for myself and the enemies. For the "Dogs", it was close to instant, as to whenever use you enter their attack range, they would dash sporadically towards you (or elsewhere), leaving you no chance to act. Some enemies would not function at all, such as the Snipers in the 4th stage (thankfully and not) or the Spooky Undead Gunners in the Spooky stage. (I assume whoever made the mod that changed the code did this because they were to strong for them to handle and just changed their code to make them docile).

I haven't made it the Ducan Commander to see how he works with game in this state, but I could probably assume that it would not be pretty. I don't exactly know what workshop mod caused my game to function like this, and i've never modified the game myself in anyway. For now, I would just say that you should avoid dowloading the workshop mods as to avoid your game ending up like my copy. (That is, if you don't want it to).

If anyone else has experienced these changes and/or knows how to fix it, your feedback would be appreciated.
Last edited by |PHD| Major Loser; 3 Sep, 2017 @ 3:12pm