Relic Hunters Zero: Remix

Relic Hunters Zero: Remix

Relic Hunters Workshop: By Hunters, For Hunters!
Here at Relic Hunters Zero's Workshop you can browse for or contribute with new content for the game. Currently we are limited to Weapons, but soon we will have characters and much more!
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Space For Custom Weapons
Yenno, it'd be awesome if there was a way to create a space with, say... 30 blank weapon stands that would be filled up one by one after adding a mod. It's kinda annoying having to cycle through all the weapons, but idk, first world problem I guess
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Showing 1-3 of 3 comments
MechaTails 23 5 Sep, 2017 @ 12:30pm 
While I understand the cycling can be annoying, making 30 tables is a temporary and imperfect fix. What happens when you want more than 30 modded weapons installed? Then you're gonna have to delete some, or go back to cycling again lol

I think the table idea might work if there were a room dedicated to modded weapons, where tables are added dynamically. Meaning, every time we add a mod weapon, a new table is created for it. When we delete the mod, the table goes away.

The room would also have to grow dynamically, getting bigger as it fills up with tables.
Last edited by MechaTails; 5 Sep, 2017 @ 12:31pm
Originally posted by MechaTails:
While I understand the cycling can be annoying, making 30 tables is a temporary and imperfect fix. What happens when you want more than 30 modded weapons installed? Then you're gonna have to delete some, or go back to cycling again lol

I think the table idea might work if there were a room dedicated to modded weapons, where tables are added dynamically. Meaning, every time we add a mod weapon, a new table is created for it. When we delete the mod, the table goes away.

The room would also have to grow dynamically, getting bigger as it fills up with tables.

Well, I have no idea how the system would work, I'm just pitching it as a proposal rather than a plan that I already know how to develop. I do believe that there'd have to be a limit to the amount of weapons on display, hence why I said 30 blank weapon stands as a rough guideline. At the end of the day though, it's a minor little niggle in an otherwise pretty well-polished system.
MechaTails 23 5 Sep, 2017 @ 4:16pm 
Yeah, I don't know what's possible with the current game engine, just spitballing too
Last edited by MechaTails; 5 Sep, 2017 @ 4:42pm
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