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Now we’ll import new mesh. There are a number of restrictions on the mesh type that is imported:
Importer supports only Obj file format.
The obj file has to have vertex positions, normals and texture coordinates.
Mesh must be triangulated, that is each face must consist of only three vertices (triangle mesh).
For a triangle, texture UV coordinates in each of the three vertices must be different from each other. To explain this one further, if u coordinate has a value of say 0.123 for vertex 1, then vertex 2 and 3 must have different u coordinate value from vertex 1 (and vertex 3 from vertex 2 also). This is important for correctly calculating tangents during mesh import.
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Ok, I have NO clue how to attach vertex or texture positions. Nor do I have the ability to re-triangulate the exceedingly complex meshes I have. Does anyone know of good tutorials or programs to help make vast trove of 3d models I have work?