Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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jhheight 55 12 Oct, 2017 @ 4:39am
Question regarding SDK
How do I make a marine start without any equipment, just like on tech abuse campaign?
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Showing 1-3 of 3 comments
Dmitriy  [developer] 54 12 Oct, 2017 @ 6:21am 
I'd recommend to decompile that map using BSPSource and check how is it done, that's a good way to learn things.
https://github.com/ata4/bspsrc/releases
jhheight 55 12 Oct, 2017 @ 7:09am 
ah, I always abandon my projects (8 so far) on steps where I have to download other programms that I don't bother at trying to understand how to use
Orange  [developer] 40 12 Oct, 2017 @ 12:07pm 
logic_script. logic_auto. onmapspawn logic_scriptname runscriptcode KillWeapons()
add nut file into logic script with function


function KillWeapons() { local marine = null; while ((marine = Entities.FindByClassname(marine, "asw_marine")) != null) { local TableWeapons = {}; for (local weapon = marine.FirstMoveChild(); weapon != null; weapon = weapon.NextMovePeer()) { TableWeapons[weapon] <- ""; } foreach(weapon, anything in TableWeapons) { weapon.Destroy(); } } }
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