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I was looking at the "Spear of Khaine" campaign mission where you play as Gorgutz / the orks and face off against the Space Marines and Eldar in a 3-way FFA. It looks like the teams are readjusted in external files (the options file, iirc).
Theoretically, if someone were to copy the team assignment scripts from that (or another like) options file and plug it into the options file of their own map, you should be able to get FFA teams. However, if you set more than two teams on the actual map's scenario properties section, you will not be able to start the map in-game, so there's no telling how the map will handle the added lines of script under the multiplayer code. Never got around to trying it out myself.
C:\Program Files (x86)\Steam\steamapps\common\Dawn of War III\DoW3\archives
Maps are located in:
ScenariosSP
ScenariosMP
And win conditions:
Data
Also I believe it is possible to create a FFA mode. Game setup would show 2 team like normal but in game it will be FFA
The 2v2 map im working on has received some improvements since learning how to use tge splines
While I was thinking of trying to make it myself, I already hardly get around to mapmaking as it is as a student, so I doubt I'd have the time (or energy) to put into learning SCAR and making the game mode. That said, if you had an understanding of SCAR or time to learn it I imagine it shouldn't be TOO difficult - you'd probably have to set all players to be hostile to eachother, then set the win condition to be a team wins if only one player has structures left. That said, it would probably still count it as there being two teams overall, so it would say that those who were on the winner's starting team all won, plus I feel like AI wouldn't work well with it as you'd probably need to be able to tell them to attack those who were on their starting team - assuming that's possible. Anyway, anybody who feels like they can do it, feel free to, since I'm unlikely to manage it but I might give it a shot. I'd gladly make maps that fit FFA, in fact I'm already planning a couple of fitting remakes... It'll take a long time to get around to them though, I'm hardly touching WorldBuilder at the moment and I want to take the time to make my maps look good from now on.