PAYDAY 2

PAYDAY 2

PAYDAY 2: Workshop
Skins are something that adds that little extra something to PAYDAY 2. And we love seeing you making them! now the community can partake in the development of PAYDAY 2. Create, Submit, Vote, Comment
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Acceptance into the Game: Dear Judges, I Have Questions
First of all, let me thank you again for the opportunity to contribute our creative ideas to a game we all love so much.

Going forward, seeing as I'm so new at this, I'd like some information and suggestions/feedback on what makes a successful weapon skin (one accepted into the game). I look to a lot of my favorite skins from our talented community for inspiration. Looking for any common thread I could find and to be honest, I am at a loss. There are some that are incredibly elaborate that leave you in awe, some that make you feel nostalgic, some that make you laugh, some that make you cringe at the clash of colors, and others which are beautiful in their simplicity.

Beyond that, what do you (the developers and whoever else making the decisions) look at? Is it purely based upon the sheer # of positive likes? Maybe a threshold such as 5 or 10 thousand? Or is it the % ratio of positive votes to negative votes? Do you ever look at a skin and think, "It doesn't have a lot of votes but it would be a wonderful addition to the game" and bam, it's in? Is there a panel that votes on these skins?

And lastly, some skinnable weapons have one or no skins available. Others such as the Bronco .44 already have a bunch of skins created. Are you more likely to accept skins for weapons that need more diversity? Is a more widely used weapon such as the M308 or CAR-4 more likely to have skins accepted into the safe than say a less used weapon like the Lion's Roar or Gecko assault rifle?

Your insight on all these questions is greatly appreciated.
Last edited by CA$H THE GREAT; 8 Oct, 2017 @ 11:03am
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Showing 1-9 of 9 comments
Rex 3 8 Oct, 2017 @ 11:13am 
Things you should target imo:
-Aim for weapons that lack skins.
-Make them unique, creative or look clean.

Also my ratings end up around 70-80% positive so I guess that should be the average for a good skin and votes don't set a skin in stone it mostly guides developers towards them to check. an extreme example would be if an MSpaint skin got 95% pos votes because 'haha funny', the developers would look at it and most likely say no because its an MSpaint skin that got meme votes.
Last edited by Rex; 8 Oct, 2017 @ 11:13am
CA$H THE GREAT 2 8 Oct, 2017 @ 11:56am 
Good points. I'm hoping the trend continues with my skin. It's at 80% approval right now, definitely taking yours and my friends' suggestions into account.

Is it acceptable for us to post about a new skin we've come out with in General Discussion? I ask this because the Workshop forum is pretty slow, about 0.3% of the thread volume compared to General Discussion.
Last edited by CA$H THE GREAT; 8 Oct, 2017 @ 12:03pm
Kitab Langit 47 8 Oct, 2017 @ 1:01pm 
For general, more colorful skins are the most favorable skins among the community.
But they also accepting realistic looking gun.

So, just make skins that is your desireable taste.
Maybe by doing in that way will keep you motivated.
Zdann 5 8 Oct, 2017 @ 2:14pm 
The most I've heard is that they mainly take the positive rating into account, though they can still reject your skin if they have an issue with it.

I recall reading that having support for multiple attachments also helps, but there have been cases where skins got added without actually having support (like the M9 Shepard).
Last edited by Zdann; 8 Oct, 2017 @ 2:14pm
CA$H THE GREAT 2 8 Oct, 2017 @ 2:15pm 
Originally posted by Zdann:
The most I've heard is that they mainly take the positive rating into account, though they can still reject your skin if they have an issue with it.

I recall reading that having support for multiple attachments also helps, but there have been cases where skins got added without actually having support (like the M9 Shepard).
Agreed. As a skin fanatic, it's very frustrating when you bought that awesome, sometimes expensive skin and find out later it does not work with certain weapon mods and looks bad.
CA$H THE GREAT 2 9 Oct, 2017 @ 6:18am 
Is it possible for multiple weapon skins by the same artist to be accepted into the game? Or do you guys tend to space such things out over time?
Rex 3 9 Oct, 2017 @ 6:30am 
Originally posted by CA$H ME OUT$IDE:
Is it possible for multiple weapon skins by the same artist to be accepted into the game? Or do you guys tend to space such things out over time?
The idea is you get 1 skin in a safe and you can be in any number of safes, but there's times where people get multiple skins in a single safe.
CA$H THE GREAT 2 11 Oct, 2017 @ 2:57pm 
I get that sometimes the community isn't always right. Could this work in the reverse, however? Maybe a weapon has a lower favorability but upon examination, the developers or yourselves find it to be overlooked and of good quality? Or is there a minimum threshold % for skins where if it's below say 60% for example, it will not appear on your radar at all?
Kitab Langit 47 12 Oct, 2017 @ 11:25am 
Originally posted by CA$H ME OUT$IDE:
I get that sometimes the community isn't always right. Could this work in the reverse, however? Maybe a weapon has a lower favorability but upon examination, the developers or yourselves find it to be overlooked and of good quality? Or is there a minimum threshold % for skins where if it's below say 60% for example, it will not appear on your radar at all?

skining for less favorite weapons is not motivable.
but I see you make some for them.
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