Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Experience Worlds Beyond Earth
Game modifications, scenarios, interface, and so much more. Explore the modding world of Beyond Earth, and when you're ready, download the SDK to create and upload your own.
Shura 1 Dec, 2017 @ 8:34pm
HOW TO MOD. QUICK GUIDE
For those that want to mod the game and dont know how.

STEP 1 - Go to your "Steam Library", choose "Tools", find "Sid Meier's Beyond earth SDK", "right click" then "install".

STEP 2 - Go to your "Steam Library", choose "Tools", find "Sid Meier's Beyond earth SDK", "right click" then "Play".

STEP 3 - Install "Visual Studio 2010", in case you dont have yet (it will open the link to the microsoft dc). Installed properly repeat STEP 2 to open the program.

STEP 4 - Choose "ModBuddy" in the list.

STEP 5 - Choose "New Mod" in the left up corner.

STEP 6 - "Set a name" to the project (not to worry with this name its useless anyway) then hit OK.

STEP 7 - Next window that pop up "set a name" (this one is the one you want), and a "description" then hit "Finish".

STEP 8 - If the project window "didnt pop up" choose in the menu the option "View" then "Soluction Explorer"

STEP 9 - In the "Soluction Explorer Window", find the project you start and "right click in the one at the lower part".

- Select "Add" then "New item" (to create something from the scratch). Choose the one relative to the type of modification your going to do, set a "name" and click "add".

or

- Select "Add" then "Existing Item" (to modify some element from the game. Find the file you want in the main directory of the game), then click "add".

STEP 10 - "Right click" in the project in the "Soluction explorer" window (The project is the one with an arrow in the left), then choose "properties".

STEP 11 - Choose the tab "Actions", click in the "Add" button.
In "event" select "OnModActivated"
In "action" select "UpdateDataBase"
In "file" select "the file you create"

Note: In case you "create / modify" "more than one" file, repeat the STEP 11 "for each file".

STEP 12 - "Hit" the "multiple blue disks" to "save all" modifications so far. (or just Ctrl+Shift+S).

STEP 13 - "Right Click" the project (the one with the arrow) then click on "build".

STEP 14 - There is no STEP 14 (yey you have created your mod, just go to play).
For the ones that receive a "error message = CivBEPath must be defined". Go to STEP 15.

STEP 15 - Select "Tools" then "Options..." (Bar in the upper part).
Click on "Civilization Beyond Earth", Check "both boxes".
In the first line (Beyond Earth path), click in the button "...", and find the "main directory of the game" then hit "OK".
Second line (Beyond Earth User path), click in the button"...", and find the "directory of the Beyond Earth in the documents", then hit "OK"

Note: In case that you have "only the option of Documents" to choose, select the "documents directory" then hit "OK". Put the cursor at the end of the line then type "\My Games\Sid Meier's Civilization Beyond Earth" (without quotes), then hit "OK". after that repeat STEP 13.

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After all this process its time to upload the mod to steam. to do that first follow those 3 steps.

First - Start a game with your mod.
Second - Play the game and use the modifications you create to check that its all working fine and as planned.
Third - If its a modification that goes to multiplayer games, ask yourself if its ballanced enough.

All done? then lets upload the mod.

STEP 1 - Open "ModBuddy", click on "Tools" then "Publish to Steam Workshop"

STEP 2 - Click in the "Begin" button then click on "Upload New Mod..." (upper right corner).

STEP 3 - Read the terms about the use of the services, and "if" you agree with "all of them", click in the "Accept".

STEP 4 - Click in the "..." button and find the project directory. (if you not change the path it is \Documents\Firaxis ModBuddy).

STEP 5 - "Open" the directory that you create the mod, find and open the "Package" directory and select the ".CIVBEmod" file then hit the "Open" button.

STEP 6 - After the check files that run hit the "Next" button. Set your "image"(Change image button) and check the "tags" that your mod is related and to be found in steam workshop. Hit the "Upload" button to start to upload the mod then wait until the process is complete.

Wait some secs/mins till the workshop start to show your mod in the list.

Well i hope this cover some of the problems that people have to start to create their own mods.
Last edited by Shura; 2 Dec, 2017 @ 6:27pm
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SithDarthMaul 2 Dec, 2017 @ 5:32am 
nice
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