Door Kickers

Door Kickers

Platoon Workshop
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Wall texture alignment
I'm working on making a couple of scenarios and have gotten to the point where I'm just about to call one scenario done, but I keep running into the (admittedly small) issue of how the wall textures align.

In the stock maps, the hatching of the wall texture is neatly aligned like so:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226173656

However, on my own maps, the hatching ends up rotating to the wall's angle:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226173984

My wall placement looks like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226179892

Is this a limitation of the editor?
How do I get the hatching to align properly?
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Showing 1-2 of 2 comments
Red Panda 17 9 Dec, 2017 @ 7:35am 
It's because the offical maps are created in photoshop.

The ingame editor will have limitations.
So the only thing I can really do is open up the .tga and manually replace the wall texture, as I suspected.

Thanks!
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Showing 1-2 of 2 comments
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