Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Gorg420 1 Oct, 2017 @ 1:32am
Men of War Assault Squad 2 Maps
Do you guys think it could happen and do you think it would be allright ? i was thinking about porting the maps to the call to arms editor for my own personal pleasure ;)
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Showing 1-5 of 5 comments
DJSatane 3 Oct, 2017 @ 6:16am 
You should be able to port quite easily, however you will also have to port a lot of entities if you want the maps to look the same, and this may require a bit of work.
Gorg420 3 Oct, 2017 @ 3:16pm 
Thank you DJ, I think i got alot of the maps to work. I LIKE THIS GAME REAL GUD !!!
Lord Amongus 10 Feb, 2018 @ 8:42am 
I really hope the CtA devs will--wherever possible--make it easy for us to port prior content. Please do what you can to make the asset/entity shuffle minimal. :steamhappy:
Wes 25 Jun, 2020 @ 7:25pm 
@Gorg420 might you be able to help me out with that process? I have been trying to do that as well but am still getting constant crashes
Gorg420 25 Jun, 2020 @ 7:55pm 
Hey PFC i am sorry i cant be of much help to you any more, but from what i remember is that i took the (Men of War Assault Squad 2\resource\map) & (Men of War Assault Squad 2\resource\entity\c1) & (Men of War Assault Squad 2\resource\entity\c2) files and made a mod in CTA, You may also have to add other files like (Landscape) & (Flora) from the e1 zip, i am not sure what file's to put in your mod nowadays i am unable to install CTA anymore. But what i do know is that all you need is in the resource folder i hope i helped out in some way.
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Showing 1-5 of 5 comments
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