Goat Simulator

Goat Simulator

Create, share and find content by the Community.
Do you want a flying goat? Do you want a completely new map? The Steam Workshop gives you the ability to create anything you want using the same tools the developers used!
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Geneosis 75 2 ENE 2017 a las 8:08 a. m.
Modding
Just a random discussion for all people trying to make mods on this game.

A quick link to the original modding instructions, this will teach you how to install de Dev Kit for this game and how to use it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=232365177

Here is my own mutator making tutorial, trying to explain how to make a mutator starting from zero and a half with a small code example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168365238
Última edición por Geneosis; 12 ENE 2024 a las 8:29 a. m.
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Mostrando 1-15 de 69 comentarios
matti's old profile 2 ENE 2017 a las 8:16 a. m. 
So, my issue is directory. The guide keeps talking about some sort of folder named "Development/src" or something like that, the problem is I can't find a folder with such name, it also talks that to see which codes to use and stuff look at the files in the folder that's called classes. I can't locate this folder either, and I'm basically unsure if I can even trust anything the guide says. Any tips?
Geneosis 75 2 ENE 2017 a las 8:39 a. m. 
Well the defaut install folder for your game should be:
C:\Program Files (x86)\Steam\steamapps\common\GoatSimulator
Then you will find any other folder mentioned in the guide in this one ^^

If the "Development/Src" folder is not there it certainly means that you didn't install the developpment tools correctly.
Última edición por Geneosis; 2 ENE 2017 a las 8:40 a. m.
matti's old profile 2 ENE 2017 a las 8:44 a. m. 
....Development tools? I wasn't told of any development tools
Última edición por matti's old profile; 2 ENE 2017 a las 8:44 a. m.
Geneosis 75 2 ENE 2017 a las 8:44 a. m. 
The first part of the guide up there explain how to install the developpment tools for this game :)
Última edición por Geneosis; 2 ENE 2017 a las 8:47 a. m.
matti's old profile 2 ENE 2017 a las 8:45 a. m. 
No, it doesn't explain how to install it. It just briefly mentions it.

EDIT: NVM
Última edición por matti's old profile; 2 ENE 2017 a las 8:48 a. m.
Geneosis 75 2 ENE 2017 a las 8:47 a. m. 
Yep, it's in the Map section but you also need that for mutators ^^ And this is how you get the sources of the main game and DLCs.

And there is not much instructions to install it because it's installed like any other steam game, except you don't find it in the main library but in the tools library.
Última edición por Geneosis; 2 ENE 2017 a las 8:49 a. m.
matti's old profile 2 ENE 2017 a las 9:03 a. m. 
Any tips on how to increase download speed? Everything on Steams works perfectly fine and is fast, except the downloads.
Geneosis 75 2 ENE 2017 a las 10:27 a. m. 
@ιvan тнe вear: Hmmm, change your internet subscription for a better one XD Steam is usually the thing with the best download speed on my computer, so if even steam is slow, I don't think you can really help about it...
matti's old profile 2 ENE 2017 a las 11:05 a. m. 
I don't know what the problem is, my internet connection is perfect, and everything else is working fast, but when the download is through steam... I just reached 60% and I still have approximately 2 hours left before reaching 100% with the Development Tool's download. :steamsad:
Última edición por matti's old profile; 2 ENE 2017 a las 11:17 a. m.
matti's old profile 2 ENE 2017 a las 1:07 p. m. 
Okay downloaded Development Tool, wrote a bit of code, but I have a problem. When trying to "cook" my mod, it says "Mod name cannot be empty" which I guess means my mod is missing a name? how do i fix that?
Última edición por matti's old profile; 2 ENE 2017 a las 2:13 p. m.
Geneosis 75 3 ENE 2017 a las 9:58 a. m. 
In the Unreal Frontend program, there is a field called "Mod name", you fill it, and that should solve the problem XD
gator 7 ABR 2017 a las 7:40 p. m. 
https://www.youtube.com/watch?v=T9AQyxl2A1E
I've gotten this far with 'porting' a Primal Carnage model. Just not sure how to test it as a mutator on the player.
I'm pretty sure this isn't the right way to do it.
Última edición por gator; 7 ABR 2017 a las 7:59 p. m.
Geneosis 75 8 ABR 2017 a las 11:27 a. m. 
Well you applied it to a NPC here right? Now just look at how the Feather Goat mutator is done (you have access to the source code of the existing mutators) and do the same but with your raptor skeletalmesh ^^
You might want to add some sockets to it if you want it to be playable correctly (eg be able to lick correctly and to have various object attach to its body correctly). Same here, look at how it's done on other playable animals in the game.
Última edición por Geneosis; 8 ABR 2017 a las 11:27 a. m.
gator 8 ABR 2017 a las 1:42 p. m. 
I'm not sure why but I can't seem to find Feather Goat's .uc anywhere. I could send you the upk for the character I'm using so you could take a look.
I did give it sockets for kicking, grabbing, etc though.
Geneosis 75 9 ABR 2017 a las 4:45 a. m. 
Publicado originalmente por Geneosis:
Well the defaut install folder for your game should be:
C:\Program Files (x86)\Steam\steamapps\common\GoatSimulator
Then you will find any other folder mentioned in the guide in this one ^^

If the "Development/Src" folder is not there it certainly means that you didn't install the developpment tools correctly.

Any folder called "Goat***" is where you find the .uc files of the original game :)

Basically what you need is a "SomethingMutator.uc" and a "SomethingMutatorComponent.uc". Then you write in the component whatever code you want to change the goat model (or do anything else ^^)
Última edición por Geneosis; 9 ABR 2017 a las 4:48 a. m.
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