PAYDAY 2

PAYDAY 2

PAYDAY 2: Workshop
Skins are something that adds that little extra something to PAYDAY 2. And we love seeing you making them! now the community can partake in the development of PAYDAY 2. Create, Submit, Vote, Comment
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.xcf templates
There was some talk about making some slightly more GIMP friendly templates back in July, but nothing seems to have come of it.
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Showing 1-5 of 5 comments
Rex 3 29 Nov, 2016 @ 5:12pm 
Ill have to remind someone about that, I ended up making my own template so I forgot to bring it up again
The Lieutenant 29 Nov, 2016 @ 5:25pm 
Any chance you can share that template with the rest of the class? :D. Also, as long as you're in here, the top 6x256 area of a gradient defines the cubemap, gloss, and specular, right?
The Lieutenant 29 Nov, 2016 @ 6:06pm 
Actually, I'm inadvertantly making one myself as we speak
The Lieutenant 30 Nov, 2016 @ 11:39am 
Originally posted by Rex:
Ill have to remind someone about that, I ended up making my own template so I forgot to bring it up again

I have most of an XCF template done myself. I'm wondering if we can get the x values of where the various wear and tear qualities start and end on each section of the gradient.
Grendel 16 May, 2017 @ 12:46pm 
Hi, I just thought I'd necro this thread to stir any updates with its project, as a gimp user, & new to payday & skinning for it, there is remarkably little help or assistance for skinners within this paydayl community from Overkill.

I 2nd the idea of a basic template for the gradients & 6 pixel line - it can be really basic, just outlining dimmensional areas to work withion & use.
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Showing 1-5 of 5 comments
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