Door Kickers

Door Kickers

Platoon Workshop
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Newbie MOD question - how to change the cost of the Tazer (one hand) without adding one
I have a question regarding the following mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1876128134

About a month back I uploaded this mod Chuck versus the Tangos. I mainly focus on giving players direct access to non-lethal weapons early in the game.

Therefore I want to change the cost of the Tazer (one hand) for the Shield class to a cost of '0'. The trouble is if I just add a Tazer (one hand) with the exact name to my weapons list with a cost of '0' , it will appear as an extra Tazer (one hand) and not replace the current Tazer (one hand) for the Shield class. And I do not want there to be double weapons in the mod.

So how do I change the cost of the Tazer (one hand) for the Shield class to '0', without adding a new weapon?
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Showing 1-2 of 2 comments
Vulpe Nebuna  [developer] 20 Oct, 2019 @ 11:32am 
have you tried having your mod load a modified equipment_pistols.xml file with just the changes you need (have the existing tazer one hand set to zero) ?
captaincofresi 1 22 Oct, 2019 @ 11:22am 
Thanks, I just made sure I got an exact copy of the code and adjusted only the settings I needed to change for my mod. This works now.
Still waiting for you on a reply on my other mod question, about the 'clear hostiles' icon that is still not showing up on the interface. The last thing is that you requested me to upload my mod, and I have done so. So what is the verdict on that?
Last edited by captaincofresi; 22 Oct, 2019 @ 11:22am
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