Avorion

Avorion

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Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!
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Fichom 17 25 Dec, 2017 @ 1:25pm
Creations classification
Hey guys, I noticed that current tags are pretty messed up. So I thought about it a little(and I want your oppinions as well!), and came up with a possible solution to the current tagging problem.

The general problem is that there is no way of saying what "class" a ship would be IRL, simply because we don't have spaceships IRL(appart from some tin cans that are the size of a car). So this is my idea: since ship classification is quite important for the workshop, we should standardize it, and this is how I think we could do it:

Every ship should have 3 tags, one for each: Ship Size, Ship Type and Ship Material.

First is the Ship size - since most people don't really understand classification of naval ships here on Earth(and our current tags are obviously based on those), they just use them however they feel, and that's not good. I mean "Frigate" sure sounds cool, but it probably doesn't stand for what you mean it does. IRL, those classifications are not ship sizes, but a combination of their size, firepower and purpose/usage. But I do propose we use them this way - simply determine the ship's class based on the number of System Upgrade slots. Here is how:

Tag class - "Ship Size":
  • Fighter - used this tag for fighters
  • Corvette - up to 3 system slots
  • Frigate - up to 6 system slots
  • Cruiser - up to 8 system slots
  • Destroyer - up to 9 system slots
  • Battleship - up to 12 system slots
  • Marauder - up to 15 system slots
  • Juggernaut - more than 15 system slots

Of course, ships in real life and Avorion not only differ by size, but also their purpose, so I propose these tags:

Tag class - "Ship Type":
  • Miner - for mining and reclaiming
  • Crew Transport - for transporting crew
  • Cargo Transport - for transporting cargo
  • Support - focused on repairing
  • Carrier - focused on using fighters
  • Direct fire - focused on "close combat"
  • Suppresive fire - focused on "long range combat"
  • Mothership - all purpose ship(used for all of the above)
  • Station - a station, nothing else to say here

Last but not least, the materiels. I'm pretty sure there is a way for devs to make this automatic, but I'd rather have them work on important things. Simply, under the material tag, you tag the best material used in a given ship.

So if your ship is made out of 200k iron, 580k titanium, and 42 Neonite, you tag it with "Neonite". Of course, we the creators should make sure to include the stats of the ship with our creation, but that's for another topic. Tag class - "Material", as it currently is, and the tags, as is probably obvious(and is currently like that), would be "Iron", "Titanium", "Neonite" etc.

Lastly, we could have a separate section for all the other tags, like "Segment blueprint", "Art" and whatever other tag might pop up(I am thinking maybe "Replica/Model" tag could be added, for models of ships that were just redone in Avorion, but aren't "original work" and came from a movie, game or any other source. Not saying those creations are not worthy their praise, but I'm thinking maybe we should somehow separate it from original creations).

Of course, we, the community, will have to make the effort of tagging properly, but I'm certain once we all find a standardized way(not necessarily the one I proposed), everyone will follow suit.

I know I wrote a lot, and thank you for reading up to here. Please leave your suggestions and comments!
Last edited by Fichom; 25 Dec, 2017 @ 1:28pm
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Showing 1-14 of 14 comments
Raytruth 9 Oct, 2018 @ 4:36am 
Uhm, sorry if i'm late, do you know if this is used as classification in the workshop? Or maybe if they use another one? Because i don't know what to choose without a reference and your work above would fit good for the job.
Fichom 17 9 Oct, 2018 @ 7:05pm 
Heyho, it's an ever-going party, so you can't be late ;)

Well, if you tried to upload anything, you might have noticed there are predefined tags you can choose from. There are those that are quite obvious, like materials and somewhat what I call "class".

As far as I can tell, there haven't been any attempt on using the clasifications for ships determined by their system capacity, which I find a bit annoying. As I wrote originaly, I'm not the boss and I won't be the one deciding on a standard, but I think we should have one.

Also, another thing that could be nice for a tag is "Complexity" - tag determined by block amount - this could prevent people from trying to download ships that will lag/crash their game(of course, every player will have to get a feel for their own PC). But it's a minor thing(as most people add such info with their builds).
Raytruth 10 Oct, 2018 @ 2:26am 
Thanks for the answer. Yeah, as you pointed out, system capacity, is one thing but not the only one when you choose a ship. Now i'm searching for a ship to just contain and move a lot of fighters, in my mind would be a carrier but i bet many people posted a similar ship without using the word carrier. So we can say the actual state is "a mess" and the only way is choose a word you like, browse a lot of ships and pray.
I can't believe we are the only 2 having this problem :)
If a classification method would be implemented by the devs i bet the community would submit to it. Maybe we should bother the devs.
Fichom 17 10 Oct, 2018 @ 5:37am 
While we obviously agree on the matter of there being a mess in the workshop, I don't agree we should be bothering devs with such trivial matters, as there are much more important things I think they should work on.

And I'm sure that we aren't the only 2, but then again, I'm guessing there are a lot of people/kids that just go off of "hey this looks so cool I'll download this one", and don't even bother checking the description whatsoever. They most likely check the name and the picture and if it looks good at first glance, they download it.

I am no artist or master-builder, but there are basically some cubes that have more downloads than ships I spent hours working on. I'm not being salty, it's just the result of workshop being all scrambled up as it is.

Another thing I noticed is "ratings" - people subscribe to things and leave no rating whatsoever. Sure, I don't expect more than 10-15% of people to actually bother with rating(as in any other community where you can like/upvote/rate things), but I see stuff with 1000 subs that is really good, and it has 0 rating.

And I'll sound even more salty now with this: most of the top-stuff is recreation of models from other games/movies/whatever sources. Some of them are stunning. I mean holy I couldn't do such a thing in a million years, but I prefer original creatins. Why? Well because I sometimes use those as motivation and inspiration. I'm kind of sick of all the imperial destroyers and whatnot.
Again, kudos to all the people that work hard on recreating those in the game, and they really look great, but I would like to find a way to filter them out, and I just can't, because noone is using the tags properly :/.
Last edited by Fichom; 10 Oct, 2018 @ 5:37am
Raytruth 10 Oct, 2018 @ 7:54am 
Ha ha, ok no devs molesting then :) I agree with the rest too, (in practice i use the number of downloads as a rating system) especially about the original ideas. Create something cool is very different from replicate something cool.
Such a shame we don't have a convention for tags, because in Avorion i see the best ships in all the "ship-building" games. The amount of details you can create with it it's amazing and the fact that there is even some little engigneering behind make them even cooler.
Minamitsu 27 Oct, 2018 @ 9:49am 
I really hate how much of a mess the tags are and people abuse them for no reason. Went looking for a Freighter and I find ♥♥♥♥ like space stations and a ship with 72 capacity...
And lots of people just spam as many tags as they can it seems.
People are idiots. Wish I could moderate the workshop and change them.
JuhfWagner 19 Dec, 2018 @ 4:36am 
I suggest adding another ship type. Those used for Breaking up wrecks. I'd call them 'Scavenger'

- Scavenger - for breaking up wrecks
Fichom 17 21 Dec, 2018 @ 2:11am 
Originally posted by JuhfWagner:
I suggest adding another ship type. Those used for Breaking up wrecks. I'd call them 'Scavenger'

- Scavenger - for breaking up wrecks


I disagree with that. Mining and scavanging(reclaim) ships are generaly of same purpose - they collect resources. Their design profiles are quite similar and they can be used interchangeably. Thus I see no point in differentiating the two.

Though I would agree on a name change so it would be more clear. Some examples: 'Gatherer', 'Collecteor', 'Extractor'.
God 7 Mar, 2019 @ 4:25pm 
The tags in the workshop are messed up because everyone thinks their level 1 block of cottage cheese is an amazing ship that fits all categories and must be uploaded every time it auto-saves.
MisusedPower 39 11 Dec, 2019 @ 4:32pm 
Originally posted by God:
The tags in the workshop are messed up because everyone thinks their level 1 block of cottage cheese is an amazing ship that fits all categories and must be uploaded every time it auto-saves.
thats why they added a feature to disable auto save.... which I use cause I dont need a save every time I manually repair the damn ship.
MisusedPower 39 11 Dec, 2019 @ 4:32pm 
Originally posted by Fichom:
Originally posted by JuhfWagner:
I suggest adding another ship type. Those used for Breaking up wrecks. I'd call them 'Scavenger'

- Scavenger - for breaking up wrecks


I disagree with that. Mining and scavanging(reclaim) ships are generaly of same purpose - they collect resources. Their design profiles are quite similar and they can be used interchangeably. Thus I see no point in differentiating the two.

Though I would agree on a name change so it would be more clear. Some examples: 'Gatherer', 'Collecteor', 'Extractor'.

true but on the miner tag technicly a miner mines ore while a (Salvager) salvages ships if anything it would be better to just call it Utility for the tag or yes a collector
FuryoftheStars 17 Jan, 2020 @ 5:25pm 
Originally posted by Fichom:
Tag class - "Ship Size":
  • Fighter - used this tag for fighters
  • Corvette - up to 3 system slots
  • Frigate - up to 6 system slots
  • Cruiser - up to 8 system slots
  • Destroyer - up to 9 system slots
  • Battleship - up to 12 system slots
  • Marauder - up to 15 system slots
  • Juggernaut - more than 15 system slots

If I'm not mistaken, cruisers are typically bigger than destroyers, so they should be flipped in this list.

I'd also probably do something like this:
  • Patrol Craft - up to 2
  • Corvette - up to 3
  • Frigate - up to 5
  • Destroyer - up to 7
  • Cruiser - up to 9
  • Battleship - up to 11
  • Super Battleship - up to 13
  • Juggernaut - up to and over 15

Though this is all obviously up for individual interpretation, which is probably half the problem. And of course you can skew these with computer core blocks. For example, one person's rendition of the Star Destroyer from Star Wars is 13 slots, but through sacrificing some stats and clever replacement of hull blocks with computer cores in the bridge, you can make it a 14 slot without changing its size.
Fichom 17 18 Jan, 2020 @ 6:48am 
Good point, I agree on the swap. And yeah, maybe ships should be clasified without any core blocks - simply turn them into framework temporarily to check the ship's systems.

Honestly, though obviously made up, Marauder sounds kinda cooler than 'Super' anything, but that might be just me. Patrol craft, I like that but the 'patrol' kinda makes it very one-dimensional. Some of my suggestions: 'scout' or 'shuttle'(I know, they also sound one-dimensional).
FuryoftheStars 5 Feb, 2020 @ 6:37pm 
Originally posted by Fichom:
Patrol craft, I like that but the 'patrol' kinda makes it very one-dimensional. Some of my suggestions: 'scout' or 'shuttle'(I know, they also sound one-dimensional).

This is what came to my mind why I said Patrol craft: https://en.wikipedia.org/wiki/PT_boat

Which are essentially this (more pictures): https://en.wikipedia.org/wiki/Motor_torpedo_boat
Last edited by FuryoftheStars; 5 Feb, 2020 @ 7:08pm
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