Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, if you tried to upload anything, you might have noticed there are predefined tags you can choose from. There are those that are quite obvious, like materials and somewhat what I call "class".
As far as I can tell, there haven't been any attempt on using the clasifications for ships determined by their system capacity, which I find a bit annoying. As I wrote originaly, I'm not the boss and I won't be the one deciding on a standard, but I think we should have one.
Also, another thing that could be nice for a tag is "Complexity" - tag determined by block amount - this could prevent people from trying to download ships that will lag/crash their game(of course, every player will have to get a feel for their own PC). But it's a minor thing(as most people add such info with their builds).
I can't believe we are the only 2 having this problem :)
If a classification method would be implemented by the devs i bet the community would submit to it. Maybe we should bother the devs.
And I'm sure that we aren't the only 2, but then again, I'm guessing there are a lot of people/kids that just go off of "hey this looks so cool I'll download this one", and don't even bother checking the description whatsoever. They most likely check the name and the picture and if it looks good at first glance, they download it.
I am no artist or master-builder, but there are basically some cubes that have more downloads than ships I spent hours working on. I'm not being salty, it's just the result of workshop being all scrambled up as it is.
Another thing I noticed is "ratings" - people subscribe to things and leave no rating whatsoever. Sure, I don't expect more than 10-15% of people to actually bother with rating(as in any other community where you can like/upvote/rate things), but I see stuff with 1000 subs that is really good, and it has 0 rating.
And I'll sound even more salty now with this: most of the top-stuff is recreation of models from other games/movies/whatever sources. Some of them are stunning. I mean holy I couldn't do such a thing in a million years, but I prefer original creatins. Why? Well because I sometimes use those as motivation and inspiration. I'm kind of sick of all the imperial destroyers and whatnot.
Again, kudos to all the people that work hard on recreating those in the game, and they really look great, but I would like to find a way to filter them out, and I just can't, because noone is using the tags properly :/.
Such a shame we don't have a convention for tags, because in Avorion i see the best ships in all the "ship-building" games. The amount of details you can create with it it's amazing and the fact that there is even some little engigneering behind make them even cooler.
And lots of people just spam as many tags as they can it seems.
People are idiots. Wish I could moderate the workshop and change them.
- Scavenger - for breaking up wrecks
I disagree with that. Mining and scavanging(reclaim) ships are generaly of same purpose - they collect resources. Their design profiles are quite similar and they can be used interchangeably. Thus I see no point in differentiating the two.
Though I would agree on a name change so it would be more clear. Some examples: 'Gatherer', 'Collecteor', 'Extractor'.
true but on the miner tag technicly a miner mines ore while a (Salvager) salvages ships if anything it would be better to just call it Utility for the tag or yes a collector
If I'm not mistaken, cruisers are typically bigger than destroyers, so they should be flipped in this list.
I'd also probably do something like this:
Though this is all obviously up for individual interpretation, which is probably half the problem. And of course you can skew these with computer core blocks. For example, one person's rendition of the Star Destroyer from Star Wars is 13 slots, but through sacrificing some stats and clever replacement of hull blocks with computer cores in the bridge, you can make it a 14 slot without changing its size.
Honestly, though obviously made up, Marauder sounds kinda cooler than 'Super' anything, but that might be just me. Patrol craft, I like that but the 'patrol' kinda makes it very one-dimensional. Some of my suggestions: 'scout' or 'shuttle'(I know, they also sound one-dimensional).
This is what came to my mind why I said Patrol craft: https://en.wikipedia.org/wiki/PT_boat
Which are essentially this (more pictures): https://en.wikipedia.org/wiki/Motor_torpedo_boat