Cossacks 3

Cossacks 3

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Ebel 1 3 Jan, 2018 @ 7:51am
New Terrain Mod (NTM) - Beta Test Version
I just uploaded a test version of my New Terrain Mod , and while i'm still working on it/ polish it further, I'm looking for feedback/suggestions/etc...



Additions:

1.) New landscape options : Lakes, Rivers and coastal. (360+ map masks.)
2.) New seasons options: Spring and Autumn.
3.) New foreststype option: Countryside (rural with farms), Taiga (default), Black forest (Dense forest), temperate forest (new trees mix).
4.) New harvestable treetypes : Willow, Oak, Beech, Birch, Cypress, Olive, Poplar, Maple, Oak bushes,...
5.) New flowers and decoration types: cabbage, cornflower, thistle, caluna, editor buildings (rubbled houses, farmsteads, graves).
6.) New map textures (summer, winter, autumn, spring)
7.) New peace time options: 5 & 15 minutes.
8.) New mapsize options (Medium & Very large): current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640)
9.) New warship options: with or without warships or transports only
10.) New additional start options: 17th century barracks, log Cabins, a village and union of nations.
11.) New resource start options: 10000, 50000, 100000 and 500000.
12.) New diplomatic option: Expensive mercenaries, costing 3 times as much as normal.
13.) New random map masks (350+) for existing landscape types bringing more variety in start positions & terrain, particularly for 8 player maps but also for 2-7 player maps.
14.) New patterns for more landscape variety (200+)
15.) Animated trees. They appear to be moving with the wind.
16.) Animals: wild animals, farm animals and flying birds making the maps more lively.
17.) All new options are localized in the various available languages.

Tweaks:
18.) Added a small amount of gold to following additional start option : cannons, towers and cannons & howitzers to cover for the initial maintenance cost.
19.) On 18th century barracks start option: one fewer Log Cabin (4 -> 3) for Ukraine, one fewer 17th barracks for Ukraine (5 -> 4), Algeria and Turkey (4 -> 3) to not cause issues on small islands maps, where some of these buildings might spawn in water.)
20.) 2 extra towers for the 'towers' start option, Ukraine gets 2 Log Cabins (previously they would get nothing).
21.) Lowered the number of peasants Turkey/Algeria get on start option 'Army of Peasants', they previously would get many more than any other nation.
22.) Changed the winter textures to be darker, as opposed to being blinded by the current snow textures.
23.) Moved the desert landscape option from seasons to landscape.
24.) Various changes to terrain generation, eg: landscape type 'plain' now is plain and no longer has hills generating on them. Hills generate hills and not plateaus/mountains, etc...

Mod Updates:

Version 1.4.2.5: (26/01/2018)
- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You''ll find them on the various maps (except desert).
- Added more decoration patterns on the country side map ('churches with graveyards, castles, rubbled buildings')
- Added 2 new map size options (Medium & Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640) (Suggested by Homey-G-Funk)
- Added winter textures to the 'farmhouses' you see on the country side maps.
- Replaced 3 bad new road textures with better one''s matching the buildings decals better, for later use.

Version 1.3.3.7: (20/01/2018)
- Improved the generation time for the 'black forest' option. Reduced the amount of trees/patterns that were being generated. Still one of the 'longest' generation times, but managed to reduce it by up to 30 seconds. I''ll try to improve more in the next version.
- Added a 'transport only' option for the 'warships' option. Usefull for river/lake maps if you do not want fishboats/warships, but only ferries.
- Added a 'union' additional start option. On choosing a nation it will be paired with one other nation.
(Austria - Hungary; Turkey - Algeria; Spain - Portugal; Venice - Piemonte; Sweden - Denmark; France - Switzerland; Ukraine - Russia; Poland - Prussia; Bavaria - Saxony.
On choosing England you will be paired with Netherlands because not everyone has the scotland dlc, but if you have and you choose Scotland you will be paired with England.
- Added an 'expensive mercenaries' option. They will cost 3 times as much as normal when this option is enabled.
- Added animals: Farm animals (cow, goose, hen, pig, sheep) & wild animals (bear, deer, fox, wild pigs, wolf). You''l find farm animals on the 'country side' maps, and wild animals in forests & plains on the various maps. These bring variety and make the maps more lively.

Version1.3.2.3:
- Updated to Game version 2.0.4.85.5830
- Fixed 2 farm patterns having bad decoration trees with no winter textures.
- Added some rubbled decor buildings on countryside & default start option.
- Added few larger tree patterns for countryside start option, it wasn''t having enough of them.

Version 1.3.1.2:
- Fixed bad texture display on some trees (Firs, Spruce, Pines,...) after work transform. (Reported by @Foeurdr , Gal Gadot, Anderson)
- Fixed issue with patterns not loading on choosing 'random' foreststype. (Reported by Грушевський)
- Added custom autumn lightning table: less red than previous versions, darker ambient. (Suggested by Przemek_kondor)
- Added longer shadows for autumn maps. (Suggested by Przemek_kondor)
- Added colourtables to onloadfull.inc & docreate.inc for completions sake.
- Temporary disabled AI treating a river/lakes maps as an 'island/water' map, because it behaves weirdly. It needs a proper setup for these types of maps. (@Foeurdr)
- Fixed new mixed tree patterns/stones spawning on taiga maps around the start position.

Version 1.2.9.1:
The bad loading of the new map masks through steam should be fixed now. I've turned the mod visible again. Make sure you see the lastest mod version in the main menu.

Last edited by Ebel; 25 Jan, 2018 @ 8:15pm
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Showing 1-5 of 5 comments
Przemek_kondor 1 3 Jan, 2018 @ 1:09pm 
Hi Ebel!
I'm really happy about this announcement.

Diggression:
I was thinking about creating autumn (only) reskin for some time already and few days ago I started working on it (I've increased MaxSeasonCount, added autumn item, re-enabled leaf trees which were disabled by devs (foreststype := 0;)) but unfortunatelly I got stuck with applying custom texture.
There is plenty of code like:
if season=2 then material:=material+ '_winter'
or
material := material + 'w';
which looks exactly like code replacing summer texture with winter/other, but it didn't work for me (except for grain) (I didn't touch .mat and .lib files yet - probably that was the missing piece).

Hence I'm happy that somebody else (more experienced) is bringing this idea to live


I have 1 serious issue:
(the same as http://www.cossacks3.com/forum/index.php?threads/new-terrain-mod-ntm-beta-test-version.30167/#post-85003) - enemy peasants spawned at my position (and were quickly killed by these shooting buildings). Other issue was that there was no plants/trees (except small grass around mines) and no sea/rivers (I selected them in settings).
I was trying different seasons, terrain and start options - was always the same.
I did have no other mods loaded (maybe you have some original files changed in C3 main folder that you forgot to put in the mod)

...and other, small one:
the red lighting in autumn doesn't look natural - the reddish / yellowish colors should come only from the plants (sun however should be lowered down (longer shadows) and ambient light should be darker)

Thanks and keep good work!
Last edited by Przemek_kondor; 3 Jan, 2018 @ 1:11pm
Ebel 1 3 Jan, 2018 @ 1:21pm 
Originally posted by Przemek_kondor:
Hi Ebel!
I'm really happy about this announcement.

Diggression:
I was thinking about creating autumn (only) reskin for some time already and few days ago I started working on it (I've increased MaxSeasonCount, added autumn item, re-enabled leaf trees which were disabled by devs (foreststype := 0;)) but unfortunatelly I got stuck with applying custom texture.
There is plenty of code like:
if season=2 then material:=material+ '_winter'
or
material := material + 'w';
which looks exactly like code replacing summer texture with winter/other, but it didn't work for me (except for grain) (I didn't touch .mat and .lib files yet - probably that was the missing piece).

Hence I'm happy that somebody else (more experienced) is bringing this idea to live


I have 1 serious issue:
(the same as http://www.cossacks3.com/forum/index.php?threads/new-terrain-mod-ntm-beta-test-version.30167/#post-85003) - enemy peasants spawned at my position (and were quickly killed by these shooting buildings). Other issue was that there was no plants/trees (except small grass around mines) and no sea/rivers (I selected them in settings).
I was trying different seasons, terrain and start options - was always the same.
I did have no other mods loaded (maybe you have some original files changed in C3 main folder that you forgot to put in the mod)

...and other, small one:
the red lighting in autumn doesn't look natural - the reddish / yellowish colors should come only from the plants (sun however should be lowered down (longer shadows) and ambient light should be darker)

Thanks and keep good work!

Thanks for the report. I have an idea what is causing the bad load. I'm gonna try now to fix it. It may take a while, cause i will test it first before making it public again.
Ebel 1 10 Jan, 2018 @ 8:16am 
Mod is updated, the bad loading of the new map masks through steam should be fixed now thanks to GSC.

Check that the version in the main menu is 1.2.9.1 or higher if you try it out again.
Ebel 1 20 Jan, 2018 @ 1:56am 
Updated to Version 1.3.3.7:

- Improved the generation time for the 'black forest' option. Reduced the amount of trees/patterns that were being generated. Still one of the 'longest' generation times, but managed to reduce it by up to 30 seconds. I''ll try to improve more in the next version.

- Added a 'transport only' option for the 'warships' option. Usefull for river/lake maps if you do not want fishboats/warships, but only ferries.

- Added a 'union' additional start option. On choosing a nation it will be paired with one other nation.
(Austria - Hungary; Turkey - Algeria; Spain - Portugal; Venice - Piemonte; Sweden - Denmark; France - Switzerland; Ukraine - Russia; Poland - Prussia; Bavaria - Saxony.
On choosing England you will be paired with Netherlands because not everyone has the scotland dlc, but if you have and you choose Scotland you will be paired with England.

- Added an 'expensive mercenaries' option. They will cost 3 times as much as normal when this option is enabled.

- Added animals: Farm animals (cow, goose, hen, pig, sheep) & wild animals (bear, deer, fox, wild pigs, wolf). You''l find farm animals on the 'country side' maps, and wild animals in forests & plains on the various maps. These bring variety and make the maps more lively.
Ebel 1 25 Jan, 2018 @ 8:13pm 
Updated to version 1.4.2.5:
- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You''ll find them on the various maps (except desert).
- Added more decoration patterns on the country side map ('churches with graveyards, castles, rubbled buildings')
- Added 2 new map size options (Medium & Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640) (Suggested by Homey-G-Funk)
- Added winter textures to the 'farmhouses' you see on the country side maps.
- Replaced 3 bad new road textures with better one''s matching the buildings decals better, for later use.

More information here .
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