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There are two ways of importing a model. If you pick a mesh file outside the addon folder, it will open the import wizard, which doesn't always work very well with materials.
If you instead save or copy the mesh file to somewhere inside the addon folder structure (making a subfolder under \models is recommended), it will skip the import wizard and just use the mesh as-is, using the material name from the 3D editor. This method is outlined here:
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Environment_Tutorial:_Creating_a_Physics_Prop#Starting_the_Import
With the latter method, you will need to put a material search path (e.g. materials/models/furniture) in the mesh properties in the model editor, ot it will not know where to look for the material.
I'd recommend using the latter method even though it takes a lot more setup, since it gives you more control over the model and lets you update it after importing.