Wreckfest

Wreckfest

Wreckfest Workshop
Share your creations for Wreckfest and enjoy the creations shared by others.
Car Skins/Models (Looking for direction Creating a Mod)
Hi guys,

I'm Shiney, I come from a racing family, but i've kinda been the out one out when it comes to racing, i enjoy it but in the form of games. My Brother grew up on the dirt track, with some good friends of his, he's even a mechanic now. I'd like to do somthing nice for his birthday in December.... basically looking to remake his car, and maybe a friends car. They do LAN parties sometimes and play wreckfest. (Its their favorite RN)

Im pretty new to wreckfest, however have some background in graphic design (about 10+ years)... a little in coding and 3D modeling.... I'm trying to find resources to start to begin to learn some basic modding in Wreckfest. (Trying to make a car and or skin.)

My goal is to hopefully get to the point where by December i can get a half decent car skin/model on the workplace of my brother, and my brothers friend's Racecar & Endurance Racecar. for them to download and play with when they go to LAN party's. (Witch they do often.)

If anyone has a few threads or videos to point me in the right direction, or even better, is willing to help me a little in discord or something, I'd love for any and all help i can get.

Again, not looking for handouts, I don't want someone to make it for me, I know its not easy, 100% willing to do this myself, just hoping for someone to shine the light the right way.

That being said.... if you have a price... *cough* maybe we can work something out.

Pics for those interested: https://imgur.com/a/XVjAxxO
(Please don't DOX the picture and ruin the surprise, I'm sure its easy and not hard.)

Hoping for the best,

- Shiney
Last edited by xShineyThighx; 29 Sep, 2019 @ 8:33pm
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Showing 1-4 of 4 comments
xShineyThighx 30 Sep, 2019 @ 9:41pm 
Small update:

I've done some digging in the games files and found the document titled "Getting started with modding" and I've done some reading with that.

I've gotten the bag editor opened and I've started my mod... published my "skin" to the workplace as Hidden... but its just the example duplicated and re-named... i haven't gotten very far past that.

I've found the document "skin01_c5.tga" from within the bag editor... and that looks like a car skin... is that what i'm suppose to edit in order to change the livery?
TestTestTest 12 4 Oct, 2019 @ 10:51am 
Hi. There are some tutorials scattered around.

First thing to do is pick up a few community made modding tools. The link to the modding forum is somewhere below.

Breckfest.exe lets you open up the game image files (.bmap) and converts them to .png files.
Bimage.exe lets you convert .tga files into the game's .bmap format.

I think that the Build Assett tool in the modding tools folder can also convert your images into .bmap files but I don't do it that way. Build asset might be a little easier though (I think you can just drag and drop).

There are also a few template files for car paint jobs. They show which parts of your .tga or .png image cover which parts of the car.

You might also want to pick up a decent free and easy program for messing with alpha layers of images. You don't need to though. Alpha layers in the game help fine tune how shiny or transparent a vehicle paint job is. I use Dxtbmp. It's free and easy. Again, you don't need to mess with this if you don't want to.
https://flyawaysimulation.com/downloads/files/2883/dxtbmp-dxt-extended-bitmap-editor/

Right now, I don't have time to track down links to everything but most can be found in the modding forums of the company that made the game (Bugbear).

For car skinning information, ignore some of the very old posts in the tread because things chnnged slightly.
community.bugbeargames.com

I might get a chance to find links but probably not in the next day or so.

If you get stuck anywhere or confused, just ask.

Last edited by TestTestTest; 4 Oct, 2019 @ 11:16am
TestTestTest 12 4 Oct, 2019 @ 11:08am 
You're working on the right file to mess with the paint job (skin01_c5.bmap)

If you want to mess with how shiny it is, there is another file that controls that part.

It ends in _s.bmap
TestTestTest 12 4 Oct, 2019 @ 11:13am 
By the way, this subforum doesn't get checked much.

After the company forum site went up, that's usually the way to go.

The Discord site has also started doing the same thing.

The main Steam discussion forum for Wreckfest might also be a decent way to go.
Last edited by TestTestTest; 4 Oct, 2019 @ 11:15am
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