Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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LookMyName 25 Sep, 2019 @ 7:49am
Is it possible to make Hersirs from Odin summon myth units like Loki?
I know that the Hersir summoning is hardcoded but I'd like to know if there's any way to make other units/gods or even civs do the same.

The only thing on the techtree and proto about it that I could find is the line <unittype>LokiHero</unittype> on Hersir's proto.

Thanks in advance.
Last edited by LookMyName; 25 Sep, 2019 @ 7:50am
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Showing 1-3 of 3 comments
Loggy 27 25 Sep, 2019 @ 7:08pm 
For one of my mods I wrote a faked VC implementation of Loki hersir myth spawning, as I believed it to be hardcoded. As far as I know, the only workarounds are quite a lot of work...
LookMyName 26 Sep, 2019 @ 6:51am 
I took a look at your mods, loved your ideas, you did some things that I haven't seen anywhere else, and I looked around AOMHeaven quite a bit.

I would LOVE to have randomized GPs. In your mod "True Mixup" does the file randomgp.xs work alone? If not, what do I need in order to have only that specific feature?

Going back to the OP, is not that I NEED to make the Loki's Hersirs summon feature to be applyed on other cultures. The thing is... I want to take away players ability to produce myth units, I want it to be an random event, and the way Loki's Hersirs summon myth units is just awesome in my opinion, and that's why I'd like to reproduce the same effect on heroes from other gods\cultures.

But, if I can make monuments from Eggys or maybe temples from Greeks summon myth units at random in a "fair" way, that would be great.

Sorry for my english btw.
Last edited by LookMyName; 26 Sep, 2019 @ 6:52am
Loggy 27 26 Sep, 2019 @ 8:00am 
The way VC files work is that you have to put it as an inclusion from the main VC file (basicvcnomain.xs) or from the EE extended mechanics file which is used for qilin heals. But yes, that file alone does the god power stuff, along with (I think) editing the techtree to not grant any on its own. It's been a while since I did anything with that mod, "God Mixup" is my more recent one with the fake hersir implementation in.

Sure, you can script something like that, though it helps to know a bit about how random the spawns really aren't[www.rts-sanctuary.com] first. In my mod I tied it to heroes of other civs attacking, though you could quite happily make the fake-favor pool increase doing anything you wanted.

(This suggestion would have some pretty big balance concerns due to the varying desirability of certain myth units, but I feel like that's something of a given already...)
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