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If you're using the toolset to make your own modules, the Custom Content Guide[neverwintervault.org] has a chapter on adding portraits.
If you're trying to change your character's portrait, perhaps the easiest way is to export your character in game. That will create a .bic in localvault that you can edit with Leto before starting a new game.
IIRC the snag with a saved game is that there is player character information in both the .bic file and the .sav. The latter is a container which you can open with nwhak. If memory serves, the file to export is module.ifo, which can be altered with gffeditor. Others may know better.
Regarding lifelike bodies and animations, in NWN that's two separate questions. You can find examples of both custom bodies and custom animations on the Vault, which you can mix and match.
(e.g. po_hu_f_13_), which is the tga filename without the size letter or the .tga suffix.
The official 3d models and skins can be extracted using NWNExplorer[forums.beamdog.com]. They can be edited with Blender or NWNMax (GMax addon), amongst other tools. There are tutorials on the Vault[neverwintervault.org], where you'll also find the NWN University library of documentation.