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Krieger 2 2019년 9월 2일 오전 7시 43분
elevator not recognizing newly opened floor below it, wont go down :)
i created a 3 steel ( cheap? lol ) floor under my elevator with a shaft below, once 3 switches have been pulled the 3 steel blocks vanish, via a variable. I was hoping to be able to get the elevator to go down, but it does not recognize that it is now able to do so.

Is there a way to make it realize? or remove it and put a new one in and it recognize the passage that is now available? :)

Thank you :)


I've gone all 'smokinggun' in hopes of finding something there that will fix it for me but there are only basic commands :/

Thanks again :)
Krieger 님이 마지막으로 수정; 2019년 9월 2일 오전 7시 45분
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Krieger 2 2019년 9월 2일 오전 8시 47분 
i considered blade traps and a plosion destroys the blades, but several bro's can just keep lobbing explosives till all the blades are removed :/
Krieger 2 2019년 9월 2일 오전 9시 48분 
..Semi solved, i placed an elevator where i had the 3 steel blocks, now the variable allows a switch to become active, allowing you to call the 2nd elevator up, clearing the 'obstruction'

:)
st0l3n.id 3 2019년 9월 2일 오전 11시 57분 
Why ydidnt you just put one elevator there instead of two?

Like just have one elevataor, and the call button get pressable through your other triggers, you still have the elevator as an obstruction but you can also use it to ride down the same time


Pretty sure elevators recognize their pathing on spawn, so its hard to mess with it once they are set
st0l3n.id 님이 마지막으로 수정; 2019년 9월 2일 오전 11시 58분
Soup Calhoun 106 2019년 9월 2일 오후 1시 16분 
You can spawn the steel in the beginning, then destroy it, but the elevator above will always be able to go through the steel.
Krieger 2 2019년 9월 3일 오전 12시 48분 
St0l3n_ID 님이 먼저 게시:
Why ydidnt you just put one elevator there instead of two?

Like just have one elevator, and the call button get pressable through your other triggers, you still have the elevator as an obstruction but you can also use it to ride down the same time


Pretty sure elevators recognize their pathing on spawn, so its hard to mess with it once they are set


The elevator has several floors, the player can make the elevator go up a floor and go under it, so it had to be sealed, i considered not allowing it to go down to that level but overly complicated variables...perhaps have a check terrain trigger..? , when the elevator is within the terrain area, elevator can only go up.. still a bit much for me atm. i might give it a shot though :)




Soup Calhoun 님이 먼저 게시:
You can spawn the steel in the beginning, then destroy it, but the elevator above will always be able to go through the steel.


Thanks, a good idea, the elevator will still recognize it's path, and i can possibly use the terrain trigger, something i can play with :)


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1852919128
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