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It is good to have at least one save game in Build mode to work on projects that you can import into the survival games.
If you are still around (I see this is from a few months ago), you may want to try Story Mode, which basically teaches you the game through progressive quests, including making food, creating vehicles, building a colony, and hunting/fighting.
After that, Adventure Mode is really the re-playable mode for the game, and has things that are not found in Story Mode, like dungeons, loot (objects from the Workshop), NPC villages, and a Skill Tree for player character development.
I'm new to this game too (much newer than you) but every gamer knows Story/Campaign is the actual game, and I started with that. The "dtt.scanner" is right, it does slowly introduce you to how everything works. It also has a great story, and there is an actual little Tutorial accessed from the home screen and autoplayed the first time you select Story in Singleplayer.
Furthermore it explains at the beginning (there was a pop up either at the front menu or when I first clicked Singleplayer that only ever appeared once) what each mode is for. Build Mode is not an actual game, it's a sandbox for building and testing your creations. It has god mode and infinite resources preenabled, as well as a copy of every story mode item in your inventory to compare to your own creations.
@dtt.scanner Adventure mode sounds great. That stuff wasn't mentioned in the short description the game gave. I look forward to trying it when I finish the story.