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IMO, speaking as a modder primarily, this is almost unacceptable. Every engine has limits, but this one is already capped at release, which is just really, really bad.
The only limit is usually dependent on the players pc. With a ram of 32-64, all that usually happens is slowdown when turning and waiting for AI to make their moves (to be expected). Never breaking the maps this badly...
Well you are probably correct. When I wrote this last night I was very upset with how badly optimized the engine was. I will edit out the anger as much as I can.
Also thanks for the compliment :)
D't think that they just use max number of possible tiles for the engine - engines just d't work this way, imo.
Game is much better optimised than AoW3, you should be able to mod map sizes without issues.
Oddly enough I was poking around the rpk yesterday trying to do just this :).
I swear on my life. The limit is not on my PC specs (very good pc), but sure it could be a limit with the modding tools, in terms of bug.
To further expand on why i think its the engines fault though:
First of, their default enormous size is 117x176. Second of all, I tried a bunch of larger sizes to begin with. They all crashed upon generating map, then I came upon a soft spot where the map finally generated at size 189x272, although slowly which is to be expected. Double size didn't work in generating, so had to lower by quite a lot as you can see (234x352 would be about the double size).
Now here comes the real concerns and second wall. The maps even with only 8 players crashed as soon as I pressed turn... And every single size down to the default crashed the engine on pressing turn...
This to me speaks of bad engine, doesn't it for you? First the engine can't even generate maps without crashing, then when finally a size works it crashes when the ai (neutrals and opponents) starts thinking and planning their FIRST turns. I assume that the reason it crashes is due to the neutral enemies roaming around the map... The engine is not optimized at all to handle that many troops circulating?
Well man, happy that you jump in (seen your face on AOW3 a lot over the years). Maybe you can try the size that at least generated the map for me (189x272)? And then press turn to see if it crashes. I tried with hotseat, 2 human players and 6 ai players.
I also followed the devs way of increasing with the number 18x32 every map increase. Thats what they had used with all their sizes.
The rpk you need to mod is "RMG_Definitions_Strategic.rpk" then in the dropdown list choose "Geography: Map Sizes".
I was also very disappointed in the fact that I cant create a completely new map size underneath enormous (I named it gigantic but it didnt show up in the game). Doesn't work with the mod tools even if I create a new rpk with new entries.
So don't go claiming bad optimization because of single issue.
Well maybe its a bit harsh saying that. But it definitely is acting very odd at the moment for a 64 engine. It could be that the mod tools have tons of bugs and limitations. However I read that these mod tools they gave us are very similar to what they themselves are using.
If I can edit xml files or lua in other games and increase sizes without issues, why does these issues happen here with these state of the art mod tools?
But also, even if its harsh words, IF it actually is badly optimized they could at least still improve upon it.