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For example, if we wanted to make squeezable items like seen in Moondust.
1: Add more tool actions - joystick touch and press, grip touch, squeeze and analog axis, trigger touch and A button press.
2: The ability to drop tools by letting go of the grip - The tool drop is an action, and it seems it's not possbile to bind actions to grip release.
3: An always-on auxilliary action set including all controls, independent of tools being equipped - Something that could be polled by CBasePlayer::IsActionActiveForHand() as well as functions for analog and vector actions and hand poses.
4: The ability to catch and clear actions from script - Something like how the OnHandleInput() function used to work in the past, except independent from tools. It would be useful for creating alternative interaction and locomotion modes.