Megaquarium

Megaquarium

What will you create?
Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Twice Circled  [developer] 3 28 Jun, 2019 @ 3:16am
1.4.3 workshop beta patch
Changelog
  • Added two new variables to Dropaway behaviour. "disappear":true will make the object disappear when walls are dropped. "scaleTo":0.1 will make them scale down to 10% of original size when walls are dropped.
  • Added Auto-Feeder capacity variable. An example will be uploaded soon.
  • Added "modifyCost" and "overrideCost" variables to the root of object definitions."modifyCost":-500 would reduce the calculated cost by 500. "overrideCost":200 would make the cost exactly 200. Difficulty levels still affect costs.
  • Added walking height and scenery heights to the map behaviour. This is the format: {"code":"7", "chars":["."], "sceneryHeight":0.4, "walkHeight":2}, modders familiar with creating their own tanks will probably be able to understand this without further explanation.
  • Added a new character code to the map behaviour "s". This will hide the floor tiles under the tank like the "sunken" tag does automatically for all tiles marked "x". This allows you to hide tiles that are not marked "x".
  • Fixed bug where sandbox games with "everything unlocked" did not find new things added with mods.
  • Lcl scaling animations in fbx files are now ignored.
  • Added support for 3ds Max fbx but only for statics (no animation).
  • Improved fbx error reporting in output_log.txt and in mod manager.

That's it. Keep on doing all the cool stuff you're doing!

EDIT: One additional note about the "sceneryHeight" tag. I've added a rule so that scenery that is larger than 1x1 cannot be placed across multiple heights. Please bear this in mind when designing tanks that have variable scenery heights.
Last edited by Twice Circled; 28 Jun, 2019 @ 3:22am
Date Posted: 28 Jun, 2019 @ 3:16am
Posts: 0