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Pyroka 3 5 Nov, 2019 @ 2:20pm
Correct Use of Bounding Box / Boundaries
I recently published a map which all went fine. But to my shock i realised that ingame you can see all my bounding boxes, which is very ugly and surely not good for performance.

Now i wonder if i did something wrong, because in the editor tests all bounding boxes where invisible. I used those boxes as walls between the holes and objects, so you cant jump on other tracks or get stuck on an object.
I could also try to fit the seperate courses into a big bounding box "cube" each, but then i cant block single objects within those cubes. Also some of my tracks dont fit into a single bounding box.

I dont want them to be visible after i published, that ruins the look. But i also need them to fix stuck positions. My question is:

What is the correct way to use Bounding Boxes?

or what are you experiences how do you use it?
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generally, the boundary boxes, or out of bounds box, only showed up in the editor. Upon playing the map, the players would not see the boundary box.
Recently, some boundary boxes show up ingame. I am unsure as of why. Hopefully itll be addressed of fixed.
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