Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really curious about where Fatshark is at when it comes to the promised Map Editor.
I believe it's a combination of Pride on Fatsharks and Gamesworkshop's hold on VT2 when it comes to what is or isn't allowed.
Pride because the developers are too scared to see if the community can make better maps then they can and when it comes to what isn't allowed you can easily bypass that just like how they did with Return to Ubersreik or Winds of Magic Weaves game mode. Just introduce a magical background as to why the 5 are in this level and you're fine.
Last I checked with Fatshark Julia it was stated that they still working on a Map Editor but with how long it's been I am more inclined to think of that being a lie or simply buying time.
VT2 being a great IP continually gets mishandled.