Galactic Civilizations III

Galactic Civilizations III

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Possibility
What is the possibility of changing the way invasions work? Can it be feasible through a mod?
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Showing 1-5 of 5 comments
Horemvore 1 16 Aug, 2019 @ 6:35am 
Most of it is moddable, what do you have in mind?
Grim Reaper 16 Aug, 2019 @ 7:40pm 
Have you ever seen how old version of Master Orion invasions worked? Also, there is a really cool feature in Age of Wonders Planetfall. Basically, the way I see ground invasions atm there just dots running around the map. Not visually appealing or gratifying. Yes, I understand its a space game but, still ground invasions should be fun and visually appealing. With that said....

Let us choose what weapons our invasions troops we have/use. Let us choose the path they take on marching onto cities. Like formations etc. I would love to see like an automated version of Total War attacking cities etc and NPC animations fighting/explosions whatever. Overall the invasion system is lackluster and the Devs noted that they wanted 2 change it and give it an overhaul. The idea is very rough and still can be worked on. But, I would like to see similar idea's implemented in the way space combat is done.
Sure. Stardock already changed it.
It will still be limited to the way the engine handle it however.

You could have more ways to invade.
You could have technology that impact it.

The Arcean tech already enhance defense.
it's a good example.
Originally posted by Grim Reaper:
Have you ever seen how old version of Master Orion invasions worked? Also, there is a really cool feature in Age of Wonders Planetfall. Basically, the way I see ground invasions atm there just dots running around the map. Not visually appealing or gratifying. Yes, I understand its a space game but, still ground invasions should be fun and visually appealing. With that said....

Let us choose what weapons our invasions troops we have/use. Let us choose the path they take on marching onto cities. Like formations etc. I would love to see like an automated version of Total War attacking cities etc and NPC animations fighting/explosions whatever. Overall the invasion system is lackluster and the Devs noted that they wanted 2 change it and give it an overhaul. The idea is very rough and still can be worked on. But, I would like to see similar idea's implemented in the way space combat is done.

Oh, that would require a subtantial change to the engine.

Space Empire V had both space battles and land battles.
There should be a strong cyberwarfare and stealth/biogenic warfare
as in mimiking the race you invade, infiltrrating them

IN GC3, my main invasion tactic is crushing influence that flip planets
A form of information / cultural warfare

special starbases, special ships (one ship does that)
Originally posted by Ered Larwain:
Originally posted by Grim Reaper:
Have you ever seen how old version of Master Orion invasions worked? Also, there is a really cool feature in Age of Wonders Planetfall. Basically, the way I see ground invasions atm there just dots running around the map. Not visually appealing or gratifying. Yes, I understand its a space game but, still ground invasions should be fun and visually appealing. With that said....

Let us choose what weapons our invasions troops we have/use. Let us choose the path they take on marching onto cities. Like formations etc. I would love to see like an automated version of Total War attacking cities etc and NPC animations fighting/explosions whatever. Overall the invasion system is lackluster and the Devs noted that they wanted 2 change it and give it an overhaul. The idea is very rough and still can be worked on. But, I would like to see similar idea's implemented in the way space combat is done.

Oh, that would require a subtantial change to the engine.

Space Empire V had both space battles and land battles.
There should be a strong cyberwarfare and stealth/biogenic warfare
as in mimiking the race you invade, infiltrrating them

IN GC3, my main invasion tactic is crushing influence that flip planets
A form of information / cultural warfare

special starbases, special ships (one ship does that)

I mean the engine should be able to handle it and it's not that far off. That's what I think we all want....is that vision built into the game with cyberwarfare etc. Would love to help build upon it.
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