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Gh0st.exe 23 Jun, 2019 @ 3:18pm
Texturing problem
Ok guys, i am kinda at the end of my rope here, somehow i cant the textures to work properly. I use Substance Painter and i follow the Tennogen Guide every step. I use the provided "Base Setup" and "Exporter". But while the textures themself look normal in Painter, once i switch to the User1 and User0 channel mentioned in the guide it looks nothing like it should according to the guide.
2nd Problem: When i export the textures, they still look fine. But once i import them as the Tintmap in the Steam Tennogen tool, the whole model is covered in one single color, that in the lowest circle besides the Tintmap window.

Does anyone have any idea what goes wrong here?

P.S:
Sorry if the grammar is bad and i cant really explain what i mean. Its late at night around here and i can barely stay awake. Once i got a good ammount of sleep i will try to edit the post so it makes more sense and will also add some screenshots that show my problem better.
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RebeldeFaust 2 8 Jul, 2019 @ 4:30am 
Make sure that each layer in Substants Painter corresponds to its User1 and User0. In the manual there are examples of how TintMask should look. Standard base material is not entirely correct. Need to check blending modes. If in Tennogen Tool everything is painted with one fourth color, most likely one of the layers is filled with the Alpha channel. This is also a problem Base material
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