Airships: Conquer the Skies

Airships: Conquer the Skies

The Shipyard
Create and find new weapons and engines for your aerial armada. Share your best ship designs.
Can I have a module require multiple techs?
I want to make a hollow point rifle that requires "RIFLES" and my custom technology to appear. When I put a list containing the two as the "required" tag's value, it tells me it has to be a string. How do I make it require multiple techs without needing to have a separate tech for each hollow point weapon version?
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battlemage64 7 24 Jun, 2019 @ 11:36am 
To clarify, there will be 1 tech for hollow points, which unlocks the hollow point versions of each weapon that has the normal version unlocked. So hollow point muskets, then when rifling is researched both hollow point muskets and rifles will show up, etc.
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