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The premise of a time travelling vampire has good potential, so the gameplay should be built around the concept.
Maybe instead of a traditional cure, there's a timer that ticks up each day from the very beginning (representing an event that will happen in the future) and by performing certain actions you can set back the clock.
Maybe you can "borrow" resources like DNA or disease stats from the future, increasing your stats for a certain time period but reverting them back a certain amount of time later. The Nano-Virus has two traits like this but you could make it your plague's main gimmick.
Maybe you can even incorporate saving and loading into the game itself by setting certain conditions that are randomly determined at the beginning of the game but are not revealed to you until the late game when it is too late, forcing the player to reload their saves and change the past!