Broforce

Broforce

Broforce Custom Level Workshop
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8ball 8 22 May, 2019 @ 9:38pm
A few questions concerning the editor
1. Is it possible to have a player swapped to a specific bro when changing bros via rescuing one?

2. I know that it is possible to start a level by jumping out of a hell portal, but how can I do this in the level editor?

3. Why is the first Satan boss bugged to just zoom in on the skull on defeat? the Magnum Dong Satan is just fine but not Chad Satan.

4. I've seen some unused assets and I'm wondering if they'll ever be fully implemented?
Last edited by 8ball; 22 May, 2019 @ 9:38pm
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Showing 1-2 of 2 comments
brennfeu 11 23 May, 2019 @ 12:40am 
Originally posted by SquiddenHid:
1. Is it possible to have a player swapped to a specific bro when changing bros via rescuing one?
It is. You might want to look at the "Force Specific Bro" thing in "Meta" before doing this because the solution I'm gonna give you doesn't really work in multiplayer.

First, you need to create a trigger called "BRO_X" (replace X with the name of the bro). Then Disable the "Start Enabled" button. Make sure this is a 0;0 "Area" trigger. Then add a "ChangeBroAction" and select the bro you want to change. Add 0.1 delay to this action (not 100% sure about the delay, you might need to change that if this doesn't work). Make this trigger for every bro that you want to force. (no need to make the same trigger twice)
Now, rename every cage "cage_x" (replace x with an incrementing number, or whatever ID you want to give it). For each cage, create a trigger (you can call them by the cage name) that is "Entity" that works with "cage_x" (x for the cage you want to select). Now in that trigger, add a "Level Event" --> "Activate Trigger" action that activates the "BRO_X" trigger you want to activate.

How does it work ? : When you rescue a bro, it counts as being at 0;0 coordinates (that's how the game works). So what it does is when breaking a cage, the next bro to be saved will then transform to a specific bro.

Originally posted by SquiddenHid:
2. I know that it is possible to start a level by jumping out of a hell portal, but how can I do this in the level editor?
I don't know if this still works, but try typing "smokinggun" on the main menu/title screen. If you hear "yeah !", then the Hell Portal spawn should be enabled for the Level Editor.
If this doesn't work, it will work with the beta (Steam > Broforce > Properties > Betas > "beta").

Originally posted by SquiddenHid:
3. Why is the first Satan boss bugged to just zoom in on the skull on defeat? the Magnum Dong Satan is just fine but not Chad Satan.
The camera is supposed to be free after that unless the skull is stuck in steel (or something else though). If it isn't, it's possible to set it free again with triggers using a loop, variables and OnScreen triggers (I can give you the how to do it if you need to).

Originally posted by SquiddenHid:
4. I've seen some unused assets and I'm wondering if they'll ever be fully implemented?
Probably not, or at least I hope so cause I used them the way they are in published custom campaigns. The next update won't happen any time soon anyway.
Last edited by brennfeu; 23 May, 2019 @ 12:46am
8ball 8 23 May, 2019 @ 6:43am 
Alright, thank you for the info!
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