Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Automation Workshop
Browse and subscribe to community made content such as car bodies and fixtures to create new and exciting designs.
GTAMAN 26 May, 2019 @ 1:20pm
License Plates
anyone able to make US style plates for cars that can work in beam.ng? If possible make it easily editable to add custom textures.
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Showing 1-5 of 5 comments
accent 17 26 May, 2019 @ 1:40pm 
The open beta already has US plates. If you're on stable version, you'll get them soon.
GTAMAN 26 May, 2019 @ 4:11pm 
Originally posted by accent:
The open beta already has US plates. If you're on stable version, you'll get them soon.
oh thanks for the info
Chokovit 6 Jun, 2019 @ 6:36pm 
Originally posted by accent:
The open beta already has US plates. If you're on stable version, you'll get them soon.

How would I be able to add extra states and stuff to the license plates via mods? I want to use Maines license plate but it's not in game so how could I add something like that. Where do i even find the tutorial for it cuz the walkthrough on fixtures is full of stuff i dont know where to start :P
accent 17 6 Jun, 2019 @ 7:33pm 
You can't add more states to the existing plates (well you sorta might be able to but it's got its limitations and I'll get to that), because you can't add more selectable materials to the game and the vanilla plates work with a special material that offers all the different plate textures.

You'd have two options.

A) make a completely new plate mod that's separate from the vanilla plates in every way: 3d model the plate and do textures for it (diffuse color and normal map) and all that. Explaining how to do that is too much of a wall of text to try to do here, I'm sorry but if the modding wiki doesn't help you then nothing will except maybe if you come to the official Discord and find someone willing to walk you through it.

B) copy the existing plates (they're in the modding sdk) and then you can just make a new variant of them as a mod, then you'd only need to give them new textures. This has the problem that you'd need to make your custom texture the default one and once you change it to something else in game, you can't re-select your custom one until you replace the whole plate. And you'd still need to know how to work with the Unreal Editor part of modding.
Chokovit 7 Jun, 2019 @ 3:53am 
Originally posted by accent:
You can't add more states to the existing plates (well you sorta might be able to but it's got its limitations and I'll get to that), because you can't add more selectable materials to the game and the vanilla plates work with a special material that offers all the different plate textures.

You'd have two options.

A) make a completely new plate mod that's separate from the vanilla plates in every way: 3d model the plate and do textures for it (diffuse color and normal map) and all that. Explaining how to do that is too much of a wall of text to try to do here, I'm sorry but if the modding wiki doesn't help you then nothing will except maybe if you come to the official Discord and find someone willing to walk you through it.

B) copy the existing plates (they're in the modding sdk) and then you can just make a new variant of them as a mod, then you'd only need to give them new textures. This has the problem that you'd need to make your custom texture the default one and once you change it to something else in game, you can't re-select your custom one until you replace the whole plate. And you'd still need to know how to work with the Unreal Editor part of modding.

Oh La Vache, I do know how to make texture mapping and I understand how to edit materials in 3DS Max, I did a lot of it for my 3d modeling projects in class. But I've never used Unreal Editor before :X
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