The Escapists 2

The Escapists 2

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Suggestions for the editor
There's many things that would be great.

~More themes (they already added the rattlesnake springs theme, so I think the best ones to add
next would be Fort Tundra, HMP Offshore, and hopefully all the others)

~Placeable desks
~Double Contraband Scanners
~No-Entry zones (areas where your heat rises if a guard, camera, or sniper sees you)
~More rooms/Room Editor
~more room variation (especially size (I'm looking at you showers, gyms, and control rooms)
~more floors
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Showing 1-7 of 7 comments
NerdyAnimator 6 11 Mar, 2018 @ 6:57pm 
another small thing they could add is white doors, it would be mostly for design though
CMS 1 20 Mar, 2018 @ 11:18am 
They are going to add the themes for every Prison Editor update, but i agree with the rest. I don't understand why there everything was customisable in the first game but not in the second. They should at least give you the option to change the pavements for example, giving us the rooms with a transparent background with no walls so you can change them. The fourth floor should be customisable as it is in the real game, the roof is on top; also really needs an unerground to build in, that would save a LOT of space.
Eldershire 22 Apr, 2018 @ 4:04am 
And if you purchase or own the dlc you should get it's tileset, I got the season pass for nothing.
MekaDovah 15 11 May, 2018 @ 9:35am 
Originally posted by Stewartsaurus -88-:
~Double Contraband Scanners
~No-Entry zones (areas where your heat rises if a guard, camera, or sniper sees you)

Most of the others have been met by now, which is awesome, but I agree on these. Especially that second bit. That, plus an underground layer and electric fences seems so "standard issue" it's really strange that we don't have that option.

Though in Escapists 1 we couldn't mark restricted zones either, but it would be a great addition regardless.

I would also like to see wall mountables, like cameras (we also need an up facing camera) and instruction boards instead of having to put them on the floor, and a way to re-orient guards during things like meal times so they stop ignoring things happening right next to them.

Patrol points would also be nice, separate from the guards themselves.
Maxson 12 May, 2018 @ 4:56am 
Why aren't all the themes and all the objects in the Map Editor yet? What is the hold up? I do not understand.
Last edited by Maxson; 12 May, 2018 @ 4:58am
CMS 1 12 May, 2018 @ 6:46am 
Originally posted by Maxson:
Why aren't all the themes and all the objects in the Map Editor yet? What is the hold up? I do not understand.
They add a new one for each update.
Hayden 1 4 Jun, 2018 @ 9:15pm 
More suggestions to the Prison Editor:

- Edit guards patrol routes or schedule;
- Edit schedule to inspect cells or select to randomize it;
- Edit directly number of guards;
- Edit when occur LOCKDOWN (maybe for only missing the routine);
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