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So yeah, sorry for not having any feedback here, I have yet to dive into making the new kind of environments... uhm. 👀💦
BTW, if you need examples, I got a lot of particles here: https://github.com/Rectus/destinations_range/tree/master/particles
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Sound
From my recent experiments,unlike other resources, the soundevents file only gets recompiled when you run the map. This seems like a strange thing for it to do..
Putting it in here to hopefully save somebody else from the torturous several hour scouring expedition to hell, and associated hair loss.
That sounds plausible. Kinda annoying if it doesn't get recompiled automatically like most other files.
I'd envision that you could just create individual rung triggers and manipulate the player anchor upon movements, if the player's other hand didn't stop you from doing so?
I noticed the suction cup of your advanced interaction environment uses something similar..
which BTW great work!
I am being somewhat self serving about this suggestion because it's something I'm considering putting into my map, but I think a lot of people would get something out of it.
I have a quick locomtion option in the same map that lets you grab on to thin air with the teleport button. It would be possible to modify that to do traces against a whitelist of entities, and maybe monitor the trigger button instead.
SteamVR Home does not have official support for alternative locomotion though, so it would have to use my rather hacky player physics system. I'm not sure if I can really write any in-depth guide on how to do it, but I could probably make some kind of drop-in implementation at some point in the future.
If you want to use the current system in your map, I have a guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1466953613
Thanks for the info!
So I gather from this, the method you used to attach a player to a lift doesn't work in home either?
Not automatically at least. The player anchor is always in a fixed place in the world. It is possible to parent it to other entities though. I have an example of a elevator that works that way in this old guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756119531