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Basically, that scrambled the entire texture, and put it back together with transparency inbetween all of the pieces.
It technically worked, but it resulted in file sizes alot bigger than they needed to be.
The top-left pixel is the more technically correct solution.
Do that and all the limitations your currently butting up against and detailing here will just melt away.
It may seem like a big step up, but its well worth the time and effort spent when you see the increase in asset quality and step down in file size such a move would make.