Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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SlyNic 6 7 Feb, 2018 @ 7:59pm
HoF2 SDK - The Game Master’s Toolkit FAQ
The HoF2 SDK can be a tricky tool to wrangle with, so we’ve put together a handy FAQ for you.

How do I navigate Encounter Behaviour Trees in Unity?
This is one of the fun/frustrating idiosyncrasies of the Unity Engine UI, Holding middle mouse and drag should help you navigate the encounter tree.

Is it possible to record voice lines and use them in my mod?
While you could import your own WAV File (.wav) and use it through a mod, it’s probably not going to be beneficial to your mods file size and overall quality... There are a lot of steps we take when we are implementing the VO for HoF2. These include steps such as animation, subtitle considerations, and translations. We recommend that you use our existing VO clips available within the SDK toolkit, as these have been setup accordingly.

What are those multicolored tabs at the top of the card editor?
These different tabs are actually the card editors history, these are not your open cards. Clicking on a tab will navigate you quickly to that card, instead of you having to search through long lists.

How do I create Addons & Addon Sets?
We’ve put together instructional documentation that walks you through the steps of creating the right Addons for your modded content, and also creating the Addon Sets. You can find it in the modding documentation under the sub-heading 'Creating Addons & Addon Sets'.

HoF2 Modding Documentation (Link): https://docs.google.com/document/d/1b38u34JAH-16A3PRC5y6fUe9ycGk851mTy5cgjohznY/edit?usp=sharing

How do I create a second mod?
So you’ve created your first mod and it’s live on the Steam Workshop, nice one! If you want to start making a second mod you’ll have to extract the project within the SDK and use that new project as your second mod. You cannot have multiple mods in the same project. You can find steps for this under the sub-heading 'What you need to do if you’re on a PC system:' within the modding documentation.

How do I create monster cards with custom values?
While you can create your own monster cards using the Hand of Fate 2 SDK... It’s not going to be the easiest thing to do.There is documentation for creating these under the subheading ‘Creating your own monster cards with custom values:’ in the modding documentation.

HoF2 Modding Documentation (Link): https://docs.google.com/document/d/1b38u34JAH-16A3PRC5y6fUe9ycGk851mTy5cgjohznY/edit?usp=sharing
Last edited by SlyNic; 12 Feb, 2018 @ 8:21pm