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0 easy
1 medium
2 hard
3 very hard
4 super hard
If a wheel spin requests a 'hard' difficulty spin (2), any offset (cumulative, as you discovered) is applied to that and then clamped within the 0-4 range.
I can't explain the changes you're seeing, but you might like to check out 'Burning Building' or 'Caravan Robbery' for an example of encounters that use this, or 'Deft Eye' as an example of a blessing.
Take note that this offset is transient - changes made within the encounters are removed by that encounter before it finishes, changes made by the blessing is removed when it is unequipped.
When I first set up the challenge I did a bunch of trial and error to set values that were giving the spin speeds I was aiming for. -4 was producing a hard spin, but it sounds like that should always produce easy regardless of what the difficulty was before the -4 was applied.
Well, I guess whatever was wrong with it isn't anymore ;)