Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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berserki 6 Feb, 2018 @ 11:16pm
Published addons
Right, apologies for posting a lot in here. I've got the encounter set up, all paths made, etc. Uploaded as a private submission for now, and it shows up in my game's mod options screen (where I can choose to activate it), but that's about it. I can't find the actual encounter in the game.

Addons tab of the mod editor let me create the card as a token, so I did that and it doesn't have any requirements, or other data. It's just Addon_TO_testmod. Then I added that token card to Addon Sets, and then I clicked Build, then Publish, and published privately.

Am I missing anything here?
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Showing 1-9 of 9 comments
SKoyote  [developer] 6 Feb, 2018 @ 11:50pm 
Is it possible that you missed adding your encounter to the Addon?

Go to the Addon tab
Select your Addon (Addon_TO_testmod)
Add a token by pressing the [+] next to the Token section
Select the [Eye] icon next to Add (0)
Press the [+] button to add a card
Select your mod card from the drop down
Assuming it is an encounter, you want to make sure the second drop down is set to Deck (this will add the card to your default decks)

Once you've added your encounter, select the [Attempt Auto Generation] in the Contents section above.

This will add the card you made to the addon Token.

Hope this helps.
Last edited by SKoyote; 6 Feb, 2018 @ 11:53pm
Cheeseness  [developer] 5 6 Feb, 2018 @ 11:51pm 
When the card is successfully added to the Addon's token properties, the "Add (0)" text will change to "Add (1)" to indicate how many cards there are in that section.
Cheeseness  [developer] 5 7 Feb, 2018 @ 2:08pm 
I think that option is only present for Challenge Addons, not Token Addons.
SlyNic 6 7 Feb, 2018 @ 4:35pm 
Originally posted by Neptune:
Originally posted by Cheeseness:
I think that option is only present for Challenge Addons, not Token Addons.

In that case, I guess my card is still not working... Hm, will have to look around documentation more, and see if I can figure it out.

Hey Neptune, I've just updated our Modding Documentation which should help your case. Let me know if anything is unclear, or not as described in the following section ‘Creating the right Addon for your mod’.

https://docs.google.com/document/d/1b38u34JAH-16A3PRC5y6fUe9ycGk851mTy5cgjohznY/edit?usp=sharing

You can navigate to the subheading ‘Creating the right Addon for your mod’ from the ‘Table of Contents’.
Cheeseness  [developer] 5 7 Feb, 2018 @ 4:39pm 
Do you have anything set for the Appearance Prefab (visible in a screenshot in the Assigning An Art Texture To The Challenge Card section of the docs)?
Cheeseness  [developer] 5 7 Feb, 2018 @ 4:44pm 
Originally posted by Neptune:
Originally posted by Cheeseness:
Do you have anything set for the Appearance Prefab (visible in a screenshot in the Assigning An Art Texture To The Challenge Card section of the docs)?

I did not. I've now set it to CardAppearance_EN. Will this help me? How?
When I subscribed to your mod and activated it in a new profile, I got a token to unlock, but a the game threw a NullReferenceException about a missing property. We're suspecting that that was the culprit - without that property, the game doesn't know how to render the card.
SlyNic 6 7 Feb, 2018 @ 5:17pm 
Originally posted by Neptune:
Originally posted by Cheeseness:
When I subscribed to your mod and activated it in a new profile, I got a token to unlock, but a the game threw a NullReferenceException about a missing property. We're suspecting that that was the culprit - without that property, the game doesn't know how to render the card.

Right, perhaps that was the problem. Still, in the documentation that SlyNic has told me to look at, the section for creating Token addon still tells me to find the [Attempt Auto Generation], when I'm not seeing that option at all. Just want to make sure before I try building the mod again.

Hey Neptune, I've just confirmed that the [Attempt Auto Generation] does not appear in the SDK. You do not need to worry about that step, I've also updated the documnetation to reflect this. Hope it helps!
Cheeseness  [developer] 5 7 Feb, 2018 @ 5:19pm 
Neptune, your most recent changes to the Workshop item have sorted things out. I'm now able to unlock the Well in the Meadow card and see it in the deckbuilder.
SlyNic 6 7 Feb, 2018 @ 5:28pm 
Originally posted by Neptune:
Originally posted by Cheeseness:
Neptune, your most recent changes to the Workshop item have sorted things out. I'm now able to unlock the Well in the Meadow card and see it in the deckbuilder.

I've noticed. I played the card but upon completion it appears to put me onto the next floor of the dungeon. I added a "Next dungeon level" action thinking that it meant to just go onto the next card, but in hindsight I should have known what that meant.

If I simply delete the "Next Dungeon Level" action will the card still work properly?

Yep, you can go ahead and remove the "Next Dungeon Level", it's used when you start creating the challenge in the documentation because we use the encounter as the stair card for a dungeon level.
Last edited by SlyNic; 7 Feb, 2018 @ 5:41pm
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